UK based, Level design in GoldSrc, Source and Cryengine, 3D modelling with XSI, Texturing and photo manipulation with Photoshop, Coding with C# and C++, Physics in rFactor-related racing games, especially rFactor 2, Plus a stubborn determination to update outdated skills and become productive again!

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Report RSS Volumetric Lighting in Source (view original)
Volumetric Lighting in Source
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Description

Static volumetric lighting in Source. Done without a single line of C++ or shader code.