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Comment History
leelele
leelele - - 20 comments @ HK-G36 update

Maybe a fool question, but is it possible to attach any flash on it?

Good karma+1 vote
leelele
leelele - - 20 comments @ Ship Pack 1

How Should I introduce or install this one? Instruction needed.

Good karma+1 vote
leelele
leelele - - 20 comments @ Hearts of Iron III: Modern Warfare

Wonder how you introduce "satellite tech" into M.W.

Good karma+1 vote
leelele
leelele - - 20 comments @ Black ICE Version 7.53

Guys, who can explain that should I build up a level 10 Rocket test site? Is High level of it necessary? Cost too much IC...

Good karma+1 vote
leelele
leelele - - 20 comments @ Black ICE Version 7.53

Roo~
I found If I save games several times on the same time (I mean I pause the game and save games several times during several changes, such as research new tech, move my army....) the game will have a CTD.
Just an observation and guess.

Good karma+1 vote
leelele
leelele - - 20 comments @ Black ICE Version 7.53

After a re-installation, original BI is working well. Then, I add submods and addons correctly, but CTD issue happens again when I choose some decisions and run for a while.
I will upload this problem to those submods author and try to find a way to solve this.
Really like your team's work!

Good karma+1 vote
leelele
leelele - - 20 comments @ Black ICE Version 7.53

Want to submit some bugs.
First of all, I am not sure if it is caused by other sub mods or addons, including:
1.Third Reich Events by Gamer_1745
2.TDW submod adds extra historical German leaders/ festung zones and defensive lines By TheDWorm --- I did not overwrite their files onto BI original files. I run Launcher and select both mods (BI and TDW) to run game.
3.Black ICE German Graphical Augment by Revolverheld
4.Tanganyika!
5.Foreign Aid - Airbases
6.California Province Pictures

All of them are promised specially for BI 7.53.

Now the issue happened when:
1.Go to National Decision page;
2.Choose some BI specific decisions, such as "National Recruiting policy"
3.Choose the options on the page of "National Peacetime Recruiting policy"
4.Click one option --- "Let's put a restrict filter on Who we call our Nation's Finest" (This option have no pop-up explanation when the mouse stop on it, not like another option, "Open the ranks to anyone who will help", will have a pop-up explanation saying "One of 2 options will happen: 80% chance of No effect; 20% chance of No effect).
5. Run game after a while, HOI3_tfh.exe has stopped working.

To summary, I found the same issue happened several times after I chose a No-pop-up-explanation options of BI specified decisions. Is this problem caused by other submods installation? I guess this might be the highest possibility. I will try your original BI again to test it.

Good karma+1 vote
leelele
leelele - - 20 comments @ Black ICE Version 7.53

Very quick question:
Superior Strength (2) have no any effect in Strategic Doctrines in Technology page. Is it a pre-tech of other techs? Cannot find what is its use.
Your group has a GREAT job! Roo~~

Good karma+1 vote
leelele
leelele - - 20 comments @ Black ICE Version 7.53

Where could I have this sub mod? Is it necessary to add into your great work?
Thank you so much, PANZEROO!!!!

Good karma+1 vote
leelele
leelele - - 20 comments @ FX: The Legendary Fleet (Discontinued)

Great job, Pal!!!
Waiting for it so long!!

Good karma+1 vote
leelele
leelele - - 20 comments @ Homeworld 2 Complex Simple 2.9

Dude, does your Mod work for new HW remastered? How to install it?
Great jobs!!!!!!!!!!!

Good karma+1 vote
leelele
leelele - - 20 comments @ Spawn Dialog v1.1c for MISERY v2.1.1 with TAZ v1.7

Great job!!
A quick question: does this work for new release: v1.7.4 "Full Version"??
Thank you so much!!!!

Good karma+2 votes
leelele
leelele - - 20 comments @ Misery : The Armed Zone v1.7.4 "Outdated"

Does Spawn Dialog v1.1c work for this??

Good karma+1 vote
leelele
leelele - - 20 comments @ The Armed Zone

Great mp5,

A suggestion and a little complain.
Honestly I'm a fan of WWII German sniper rifles. There is too less modification on Karabiner 43 and 98 Kurz. Please please treat them as the same as Mosin, Russian spear if possible in your next version.

BTW, for more immersion, please add these two types of ammo as extension:
Ball 7.92×57mm rounds ("flatter" nose and longer parallel portion, dark purple Annulus colour -- High Tissue damage rating)
Incendiary 7.92×57mm rounds (Blue Annulus colour -- let's burn!!)
If you need more introduction of these stuffs, lemme know and I can provide.

Again, great job, mp5!

Good karma+1 vote
leelele
leelele - - 20 comments @ Arsenal Overhaul 3

Enigma, Will you release a CoPR addon in future? Like what you did in your A.O. 2.3 package.

Good karma+1 vote
leelele
leelele - - 20 comments @ Arsenal Overhaul 3

So, Enigma. What installation order should I follow if I want to keep both CoPR and you A.O. 2.4.1?

Good karma+1 vote
leelele
leelele - - 20 comments @ Misery : The Armed Zone v1.7 "Full" "Outdated"

Misery just release a new tweak about CS-3a and M40 Steel Helmet. The link is below: Moddb.com

Any conflict with it if I use your 1.7 mod? What's your suggestion?

Again, great job!!

Good karma+1 vote
leelele
leelele - - 20 comments @ SGM 2.2 English all-in-one

Great job!!

Good karma+1 vote
leelele
leelele - - 20 comments @ Black ICE Version 7.23

Maybe there is a bug, but not your problem. I found the global modifier: "COUNTER_ESPIONAGE" (in "static_modifiers.txt") has some logical error. Each time, when I set it as negative number, such as COUNTER_ESPI it works very well, showing on "internal spies caught" in "Intelligence" tab. In another words, internal counterespionage is effective and kick out spies from my country. And leave no red "exclamation point" before the number of spies caught.
However, when I change modifier: "COUNTER_ESPIONAGE" as a positive number, which will appear as a Green effect buff in the game, I always get techs stolen and appear red "exclamation point" before the number of spies caught.
I am not sure if it is a design error of the basic HOI3, please let me know your comment so that I am able to correct the in-game effect with a high negative/positive modifier.

Good karma+1 vote