New Version with some critical bug fixes and balance changes.
As usual with a new version, manually delete the old BICE folder in TFH/mods and the launcher ! Reinstall the new version by placing in the main directory. 7.23 *might* be save game compatible with 7.03, however its likely many of the bugs will remain in the save file and result in issues.
7.23 Changelog.LUA critial error fix
jap version for the 2nd naval treaty
tweaks to increase money and supplies a little more
Cleanup of some localisation which was causing crashes, fixed a dupe localisation ID, etc.
Fixed the rare materials penalties/bonuses for difficulty levels
Fixed the war goals in the 1933 special events file
Removed 43rd Infantry Division from the default division names list, as it already exists in the starting OOB.
tweaks to blue china event + uk starting OOB + Japan has 2nd naval treaty
Leader tweaks for USA
Added additional historical leaders for USA starting OOB
Added U.S. 103rd and 104th Infantry Division counters/models/etc
Added U.S. 102nd Infantry Division counters/models/etc
Added U.S. 100th Infantry Division counters/models/etc
Added U.S. 99th Infantry Division counters/models/etc
Added U.S. 98th Infantry Division counters/models/etc
Added U.S. 91st Infantry Division counters/models/etc
Added add_core = GER to Brandenburg 1936.1.1
Nerfed IC need unit-upgrade for UK
Added add_core Stettin in 1936 for Germany
Added U.S. 90th Infantry Division counters/models/etc
Added U.S. 89th Infantry Division counters/models/etc
soviet far east army reinforcements during the winter offensive
increasing forts maginot some more
Fixed typo with plural "destroyers"
Added localisation for ballbearings_plant_cost
Removed some old unit models that are no longer in the game.
economic tweaks + light infantry nerfed
transport ships etc capacity increased
Replacement event images for POW (HMS Prince of Wales) and the Pocket Battleship image from the unit guide.
Italy added to the 2nd naval treaty
Replacement images for Bismarck and Gneisenau events
chinese nationality difficulty settings added
Soviet operations - Winter Offensive, Operation Uranus, Operation Kutonov, Operation Bagration
Stettin (1742) is missing a German core
that is fixed in this update. You might need to rebuild you map cache. Reported checksum is JYTU.
ah, I used the uploaded 7.03 cache
I guess it has no effect on savegame
no the savegame will most likely contain a lot of the bugs this version fixes. The worst of them, in the LUA should be clear. however this probably is resulting in some AI issues which will remain. If you continue your game I wouldn't be too serious about it as chances are it will have some sort of problem from the bugs in the savegame.
yeah, it's not savegame comp. only lost 15m anyway :)
what did you use to compute the checksum?
The checksum is generated by the game based on the files it loads. If you have different files loading ( usually by a faulty install or by changing something the checksum will also change. So if you don't have JYTU something is not right
somehow had a wrong one and somehow managed to get JYTU
Sorry for all the spam :s
My first load I had the wrong Check sum . The second load resulted in JYTU
the game gets to creating world and then crashes
eh...
after rebuilding the cache... nor Brandenburg (1975) nor Stettin are cores of Germany...
and siegfried line still has 1 infra
you mean the Rhineland ? This is the Rhineland block which ends when the Rhineland occupation event triggers
both those provinces were given cores back in 7.23
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ehm... how do I get the country flag "Re occupation of the Rhineland"?
ok nvm
now it crashed while saving...
Did you end up getting podcat's TFH exe ?
the executable with LAA flag?
of course :)
do you have a lot of savefiles in the savegame folder ? Too many of these can cause issues and its best to keep the amount to a bare minimum.
only 1, from a game using wrong cache, shouldn't be the issue though...
I'll just try again sometime with auto-s enabled and report if it happens again
I had a look around on the paradox forum for HOI3 and it does seem to be a problem with the game in general for some people. Here is a "fix" which I saw repeated a few times. "I had this problem and reinstalling VC redistrutable from ...:Steam\Steamapps\common\Hearts of Iron 3\install\vcredistx64.exe seems to have fixed the problem. If you are running 64-bit windows, then use the x64 installer, otherwise use the x86 installer for 32-bit windows."
someone else mentioned not using auto save and keeping the game speed no higher then a medium setting.
everything seems to be running smoothly now :)
btw, do I "lose" anything if war begins 1 year earlier? in terms of events and content...
will the annexation of Czechoslovakia event occur?
Add one arm car regiment to sweden in 1936, they had it
Can do. what was its name ? Any other info about it ?
I cannot install the game because after the download it is no ".exe" im the end.
either you didn't download the correct file, or the download didn't complete, or you need to rename it and add an ".exe" im the end. If praying and enabling 'show file extention' thingy doesn't help, then proceed with caution and download it again.
Why my events for "new monumental building for nation" arent fireing? at 1936 fired and i buid univeristy but in 1937 and 1938 did not fire and i have enough resoures for it? why i cannot build it?
Have you researched the next tech level/s of Monumental Architecture ?
im researching 2nd lvl of monumental architecture is that i? lol
yes, each level will allow another building event to trigger.
what about that event when u chose short term or long term investment. at first 2 years 1936, 1937 i picked railroad and highways but this year 1938 i chose long term investment and nothing happend?
Did You researched Giant Infra. Projects tech?
The Gian Infra events do not fire for me anymore, I also use TRE and BIGGA, might that be the reason?
If You researched tech I mentioned than it should launch. Can this be some kind of bug from other mods? Thats is a question for creators of said mods.
hi Panzeroo,
i'm big fans of this mods.
can you tell me how can i use original flag of Nazi Germany & Imperial Japan? can you make one for me ? :D
division not realist 28000 men not korps ?
what division are you building with 28,000 men ?
crash on Creating Checksum :'(
won't work for me
need more info then that.
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ANFOP, that's such a useful comment...
just like this one
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regiment 3000 men and division 2 ori 3 regiments inf.
Division size tehnology not realistc
my eliminated tehnology
not 100% sure what you mean. In BICE the infantry unit is considered a component of a division. So you have infantry, artillery, AT, recon, engineers. You can adjust the amount of men (in game strength) in each of those components. So yes you could have very weak strength infantry divisions if you opted for low strength units. Its up to you as a player to create the type of division which suits your play style and or realism. Different nations have different size divisions and this also changed throughout the period. A German infantry division was a very different size to a soviet division for example.
division mod Deutsche_Wehrmacht_Immersion is realistic not in BLACKICE ori 3 regiment inf+suport old etc.
pz+2moto+suport etc.
BICE breaks divisions up into components. So for example infantry divisions have an infantry component, artillery, AT, engineers, and recon units. Realism is subjective of course, since this is just a game. Divisions don't have hospital, supply, logistics, communications or command units either. Having 3 main units and supports is neither here nor there. Especially since players don't tend to ever split the division up anyway. So BICE uses a different system to model divisions. Each component brings a new CA bonus and other modifiers to the division. Comparisons with other mods is pointless.
regiment 3000 men Division Size Tehnology x 3=9000 men
regiment transformation in division
not exist regiments 6000 and 9000 men
germany and soviet not exist regiments more men
Io no spik inglish
as I see it in BIce you are the one in command and thus can control the size of units to fit your need. For example, if you don't wanna micromanage as much you can just make less but larger divisions.
BTW, I noticed that the weight doesn't change with size??
you are not necessarily limited by historical constraints in BICE. You can increase the size of the units or decrease them as you see fit.