Yeah, I kinda skipped the dev log last month and did the 12 month of dev thing instead, but I'm still working away at it! Glad to hear that I'm not doing anything too wrong yet ;)
Well, do you think Destroyers are really needed? Most of the present-day classifications barely make sense in space as it is, so I thought I was being generous with Frigates being the lightest of the capital class, and the Cruiser being a more substantial non-carrier (and I realise there's arguments against space carriers in general, but meh, I want carriers). Assault carrier would probably fit from a purely-militaristic standpoint, but in the lore of the game-world, these kind of vessels were more tailored for peacekeeping operations than large scale invasion. And the name suits their re-purposed role as ground operation coordinators, I think.
The entire concept of FE revolves around seamless interaction between the space and ground tactical layers, so of course I'm going to try and make the most of that! Any semi-realistic recommendations for ground units would certainly be welcome too :)
LeeHarris
joined
Budding indie developer from the UK, currently working on Fragile Existence - a space strategy game with a survival twist on the classic 4X formula.