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Comment History
Lcat84
Lcat84 - - 7 comments @ Wrath of the Blood Ravens 4.6 Full release

Hey man, I've installed the editable version of the mod, and made changes to squad sizes for everything. The game doesn't even load with the either bat files, any ideas what could be causing this?

Good karma+1 vote
Lcat84
Lcat84 - - 7 comments @ DoWPro

Brother I love the update you have provided for the mod. However, I have realized an inconstant flaw. When playing against the orks, they seem to completely overwhelm any faction playing against them. This is in private multiplayer mode that I have played thus far. I know many people do not play the multiplayer pvp portion of this game, but there are many of us that still play this to hone our actual table top skills, or fill the gaps. All I ask is that you might be able to provide a file that can allow users to modify statistics for races for our own customary game-play. I honestly think that your mod is better than the Ultimate Apocalypse mod that is so "out of this world". I've tried it, and it sucks compared to yours. (personal opinion). You've done a fantastic job of balancing the factions thus far. But I want to criticize a subjective opinion on you favored faction, which is the orks. Please nerf them. This is an observation I have made from playing this game tor years with your mod included. I like a challenge, but I don't want to have to limit my game-play to specific factions where I feel there is a challenging balanced game-play.

Good karma-1 votes
Lcat84
Lcat84 - - 7 comments @ DoWPro

The community plays this game based on the lore and canon made by GW. You have the best mod for the one Warhammer 40k game that's worth a **** for people to play until they get their armies completed and painted to play on table top. You as a modder owe it to the community to make an enjoyable balanced game that keeps players engaged and continuously playing. We appreciate the effort you've put in to improve the game, now take the criticism as constructive and balance it more, and more people will recognize the mod and the game and play it more.

Good karma-3 votes
Lcat84
Lcat84 - - 7 comments @ DoWPro

Yeah the game needs an update to bring factions up to 8th edition stats as well as a re-balance. Dark Eldar are trash, Orks are too OP... etc

Balance the game to support Games Workshops 8th edition stats.
You can download the codex's from scribd.com and go from there.

Good karma-2 votes
Lcat84
Lcat84 - - 7 comments @ DoWPro

Also another addition, Orks are incredibly OP. I just played a 3v2 against them on standard using Dark Eldar and the Orks actually managed to wipe us. I know the standards and tactics used in strategy games (I mostly play rpg and strat games) You really need to look at the number generators or stats you've given each faction. You say you want to be Games Workshop standards, but I think you should revisit some codexes. The game is wildly unbalanced now since the last update.

Good karma-3 votes
Lcat84
Lcat84 - - 7 comments @ DoWPro

I love the mod, but you need to make some updated changes to the AI. Balance changes as to how active they are, and how productive. Ally AI usually just sits there doing nothing unless they get provoked, and that state of mind for any of the AI's need to be changed. It's also very easy to get overwhelmed at the early stage of the game. The opponents somehow manage to gain a huge upperhand in producing units. If you manage to survive the initial battle spike, the AI just fizzles away and no real threat is made. So What I'm saying is, on even ground 1v1, if you survive the initial onslaught, the enemy AI is **** and you can walk over them. Make it harder by being outnumbered, you get demolished from initial phase, especially against Imperial Guard and Orks. Instead of making an exponential boost on the enemy's AI production over a short period, make it more of a steady increase where they use upgrades, and produce more units as the game progresses.

Long in short, instead of making the AI act like X^2 parabola, make it more of a sin x or a steady 2x type increase.

Good karma-1 votes
Lcat84
Lcat84 - - 7 comments @ DoWPro

Please make another update. Playing against the T'au is ******* ridiculous. They are way to OP and can clear a map even with balanced teams. Also not a fan of the new changes you made to the Necron development. Also as one of the previous commentators said, the SoB are way too under-powered. Considering that this expansion is based on them that's kind of stupid. I was not a fan of them in vanilla, but your mod has made me want to play as them almost every time.

That being said, I absolutely LOVE this mod and think you have done a fantastic job with making everything more crisp and detailed, despite the games age. The game balance is pretty fair for all of the other races and it's great to have new units and abilities added. I only wish that some adjustments can be made to the T'au (nerfs) and some buffs made to the SoB. (i.e. their transports do HALF of the damage a chimera does).

If not, please explain how to modify the files and where said files are found. Basically which one contains the data for stat modifications, I know they're all .rdg files, so that doesn't help much in changes.

Thanks again for the great mod. I know the criticism is a bit harsh, but I'm a little salty by losing against the T'au all the time.

Good karma0 votes