it'll say you can't consume this anymore.
it'll say you can't consume this anymore.
some later water dispenser still not drinkable.
in the mj12 and unatco level, the water drinking works again
and manually editing hitmarkeron=true works.
I've seen the white glasses issue too.
The 5.56 machine gun doesn't auto reload after emptying its magazine and has to be manually reloaded.
Also there's a kind of water machine that kept telling me I can't drink from it. The one with bottle on the top. I dun have hunger mode on but it still forbids me from drinking.
The hit marker doesn't work even enabled. I found that in gmdxv10user.ini->deusex.human->bHitmarkerOn=False, despite I enabled it. I manually change it to =true and will see how it goes.
I like how Paul is vulnerable in the ton hotel saving brother paul mission. I used to modify my own deus ex to make all unkillable character killable and see how they fare in that case. The vulnerable Paul make saving him a lot more difficult and resource exhausting!
the remote controlled gep rocket doesn't follow my setup of inverted Y axis.
Understood. Thank you for being responsive. :)
can the game run multi-core?
seems to work now!!!!
Youtube.com
I record the whole installation process and running process for you to see.
I tried it. It didn't work. After installation, when I run it, it says it was missing core.dll, engine.dll and window.dll
I manually copied these 3 files from the normal deus ex system folder to the gmdxv10 system folder, then it allows me to do the setup, but comes up with error message when it tries to start the game. :(
Aside from the examples I raised, there were issues where enemies get hurt by things unseen but immediately return fire at me, like they were harmed by an explosive planted there, or shot by me but from out of visual.... these reduced the realism of stealth and trap setting.
And I would like the game to stay true to the lore. There shouldn't be some super enemies near the later half of the game to balance the difficulty, for you were supposed to have become super human and things logically should become easier, instead of more difficult. At least not when facing single enemy. This is one problem I've always had with games like wing commander or so.... the more you win, the more difficult it becomes. Man, are we really winning the war?
Let me give you 2 examples to check.
1st is the first level, patrol bot outside of liberty statue. I set the turret to attack it and then hide. Once the bot was attacked by the turret, it immediately knows where I am and come to attack me. This is one.
2nd is in Hong Kong lucky money club. The Hong Kong police will shoot me no matter who broke the shop's glasses, thinking it was me who did it.
And in DXHR your invisibility doesn't break even after you attacked someone. However in DX your invisibility literally become useless once you attacked somebody and seems everybody shoots at me. LOL.
I'm very happy you did reply me! Thank you for keeping deus ex great.
One thing I raised to the RSD mod is that the enemy (bots in my case) always knows where you are once they were hurt, even not by you. That rendered hiding and invisibility totally useless. I would like the enemies not automatically know where you are even if they were shot.
The rate of fire for the cross bow become - % in display. I upgraded it 3 times and it's now -30% and become slower.....
I've put on damage upgrade on the combat rifle to make it +10% and it still show 3, instead of 3.3.
It seems the combat rifle still failed to auto reload once emptying the magazine, with the option auto reload enabled.
but it was like before the turret even fired the first shot, and everybody fired at me, not just the guy that got shot.
Would it be due to the hacking process turned me "visible"? I've read somewhere that in the default game the hacking process would make me "invisible". Turning me visible during hacking despite cloaking would explain why even before the turret fired the first shot, everybody would be firing at me right away.
in the first unatco visit at the medical part, the augmentation guide still mention energy transference at arms.
I tried hacking a security terminal with my cloaking on and all enemies started firing at me after the hacking, as if I wasn't cloaking at all. :( I found this when I was trying to rescue the two silhouette hostages in the bunkers. I didn't kill any enemies myself and wanna rely on the turret to do my dirty job after hacking the terminal. All enemies fired at me at once after I finished hacking, despite the whole process were done with cloak on. That was before the recent update though and I haven't tried again (haven't downloaded the new version yet).
There's a phenomena that I observed, which is that the NPC and the turrets only start doing their things when I'm physically close to them. The turrets would stop shooting at the enemies if I am out of certain distance, making them less useful for setting up traps for enemies that pass by. I know this exists way from the vanilla time and wondered if it can be corrected.
the truth is when my enemies are cloaking and shooting at me, I dunno where the hell they are. LOL, unless I turn on a fully upgraded vision enhancement.
So I think my cloak should at least have such effect. In DXHR it does.
Thanks for all following up. Just wanna make the AI behaves more realistic, after all. :)
i've found that not only the bots will automatically know where I am hiding after they got hit by turrets, human opponents will automatically know where I am too once they got hurt by something other than me, in this case the transgenic that I released from the cage. Hope you can fix this. :)
To an extend, to improve realism, the enemies shouldn't always know where the shots were coming from if the firing weapons were silent or the sound of firing is far away, thus obscuring the direction / source due to various echo effects. They should first hide as in real ppl getting attacked by sniper, take cover, before taking a look at where the shots were from.
Right now they just always know and immediately react.
I just did some boss fights and found that sometimes Walter Simons and Gunther would just hang in there in T posture after doing some damages to them and stopped reacting anymore.
Plus could we have the cloak working like in DXHR where firing with cloak on doesn't screw up the cloak's effect totally? I mean the DX enemies just attacked with absolute accuracy at me as if I'm not cloaked once I fired a single shot, despite the cloak is on by wearing the camo suit.
Is there any plan to implement headshots on animals and transgenic like V10 does? I can't play V10 past the first level due to memory error (32bit windows here). But I do want to see the correct helmet hit box implemented too. :D
There's also one thing about the AI that the bot will instantly know where I've hidden and attack me after I've set the auto turrets to attack it.
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