My real name is Darren, or Daz for short, age 34 as of 2019 :P. I started out gaming when I was 7, first PC, Wolfenstein, Doom, and Duke Nukem 3D. Not a console in sight, and I never intend to use one. My love for FPS games grew as I grew older, mapping Duke Nukem 3D when I was a young boy, learning the ropes. Later came Unreal Tournament and the following series, my real increase in gaming was UT2003, which led me to begin proper mapping and playing European Cups with clans. I later travelled to London for the World Cyber Games 2001 Qualifiers, didn't make it unfortunately, always someone better, thats how gaming works. UT2004 was also Cups and Tournaments and also my mapping became even better over time. Now that UT has sadly died off due to the unfortunate events of UT4 being, well, abandoned, I moved to Quake Champions (Of course I played all Quakes before hand). I later discovered QC:DE, which began my interest in zScript coding.

Comment History
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

Thank you very much, I did have a go at this with UT2004 aswell, but I lost that project when my HDD died years and years ago while doing it, but Doom seems like an even bigger challenge, so I accepted it and well, here I am.

Good karma+2 votes
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

As it stands, this primarily is a project designed to see if I can construct as many areas as possible with the limitations of GZDoom and UDB in terms of level design capabilities (I'm dreading engine rooms etc lol)

Good karma+1 vote
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

You'll find Titanic maps/levels/projects such as this exist in Quake 2, Mafia, UT, and also the Unreal Engine 4 project Titanic: Honor & Glory and various other games/platforms. Also there is Titanic: Adventure Out Of Time, which was released in 1996. This is my own personal project to see if the same idea can be made with GZDoom and UDB. If I'm to be honest, Titanic: Honor & Glory was my main inspiration to try this.

Good karma+2 votes
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

Ah, thought I would mention, yes, the project does now have music, and also music on the menu screen :).

Good karma+2 votes
LAGI-
LAGI- - - 12 comments @ QC:DE IMPressive 1.4.2

I haven't been able to reproduce this bug, I have tried gradually reducing the LG ammo to 0 from max and also increasing the ammo from 0 to max, with and without the LG selected, no joy on getting this to happen.

Good karma+1 vote
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

Not thought about it yet, but I do have plans for the Piano at the boat deck level of the Grand Staircase ;).

Good karma+1 vote
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

At the moment it is a tour and explore map :), but plans will be thought about once completed.

Good karma+1 vote
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

Hmmm, once complete, I may try some different concepts for and if I add some form of gameplay variant.

Good karma+2 votes
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

Its not exactly a terry wad lol

Good karma+2 votes
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

At the moment the project is purely a "can it be done" style attempt. At the moment, nothing is added to imply monsters or enemies, but once I'm finished (god only knows when), I will begin idea's for the gameplay of the map. Also, thank you for your comment :).

Good karma+2 votes
LAGI-
LAGI- - - 12 comments @ Project Titanic Doom

The Titanic is going to take me a long long long long time to complete, as sections now are taking days to complete, so future projects have not crossed my mind. Also thank you for your comment :).

Good karma+1 vote
LAGI-
LAGI- - - 12 comments @ QC:DE IMPressive v1.4.1

Thank you for your comment :), always happy to recieve feedback of any kind :).

Good karma+4 votes