Special envoy into the Zone since 2007.

Comment History  (0 - 30 of 66)
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

It's not possible, the settings don't have day and night separation.
Regarding blur for the full version, again, it's already covered in the read me: how to use it with pda and/or how to disable it like other effects.

Good karma+1 vote
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

It's a false positive, I don't know why it started doing this since it's just using sweet fx and ReShade dlls.

Good karma+1 vote
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

From the READ ME - (FAQ -TROUBLESHOOTING) .txt of the download : "
- "THERE IS A YELLOW MESSAGE LINE THAT APPEARS ON MY SCREEN !"
Don't worry about it, it's just a reminder from MasterEffect for debug purpose. "

...

Good karma+2 votes
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

Yeah I just saw that, I don't know why but it's definitely a false positive, don't worry.

Good karma+2 votes
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

It's explained in the ReadMe.

Good karma+1 vote
l00
l00 - - 66 comments @ MasterEffect + Reshade

Nice. I didn't remember SMAA was eating so much resources tho, but since I've a good rig it can be tricky to work properly on optimization.
Whatever I did when I worked on PRZ always gave me the precious 60 fps. :D

Good karma+2 votes
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

_Bin folder. You shouldn't have another bin folder with COC. (Unless you installed COC in the same folder as COP, which isn't recommended.)

Good karma+2 votes
l00
l00 - - 66 comments @ Gore mod 1.2 for CoC

It is the same thing for every mods that have a modified system.ltx file :
First install the Gore mod without its system.ltx file.
Then open the Goremod system.ltx file with notepad and copy/paste the whole "[bloody_marks]" section into the other mod's system.ltx file that you want to use with Goremod.

Good karma+2 votes
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

There isn't any real comparison possible. Fo4 is good, I like it a lot and I like modding it a lot more, but it isn't the same gameplay, because it's clearly not the same public aimed in the first place.
If I had to compare Stalker with Fallout 4, I would say that Fallout 4 is some sort of Stalker for kids.
Stalker is way more harsh to play, not mentioning the background.
The only thing that both games have in common is the bugs and a quite alive modding community. :]
Here is what I'm working on : Nexusmods.com?

Good karma+3 votes
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

Thanks, appreciate.
If you give me a screenshot from Misery ( do it while looking at a bright sky, without your weapon) I'll do a mask for you.
About everything else, all the answers are in the readme included in the archive.
I'll see later this month if I can make an Enb or a reshade framework instead of Mastereffect so users can toggle off the blur ingame. (or if I can make it work with Enb, there shouldn't be HUD blur anymore)

Good karma+2 votes
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

By the way, I've learned a couple of things lately while making a preset for FO4, I'll probably update PRZ later.

Good karma+1 vote
l00
l00 - - 66 comments @ [FOV FIX] for Arsenal Overhaul 3 (all versions)

Guest > it is Photorealistic Zone 1.4, you can find it in this addon section.

I don't know if it is still up to date with the latest AO3.1 released in the COC addons. I'll check it out later, and update the file if needed.

Good karma+1 vote
l00
l00 - - 66 comments @ Gore mod 1.2 for CoC

Hi, if you want to use the mod with AO3.1, open its system.ltx and raplce the whole "[bloody_marks]" section with the one from this mod.
I'll make an update of the file later.

Good karma+1 vote
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

You are welcome.

Good karma+2 votes
l00
l00 - - 66 comments @ :: PhotoRealistic Zone 1.4 ::

Hi guys, sorry for the late response, I'm modding Fallout 4 this last month.

BruceHolt> Yes, the procedure is written in the read me included with the preset, as well as how to enable/disable other fxs.

Narrator> Try installing DirectX End-User Runtimes (June 2010) if you haven't done it yet, it is linked in the home of ReShade website as a requirement : Microsoft.com

Windows 10 can be very problematic with dx wrappers, and I know that some people have encountered problems with a particular windows update, and solved it by uninstalling it. Just google, you'll find it quickly.
Usually, changing dxgi.dll for d3d11.dll works.

If you are using the Steam link system, know that since a few updates it doesn't work anymore with ReShade wrappers.

Darkside> I don't understand your issue. My preset worked before and now you have "graded degraded" ? Uninstalling and fresh reinstalling the whole preset doesn't work ?

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

The sunshafts and volumetric lights work for me in Dx11, are your system drivers up to date ? You can also try to set "r3_use_dx10_1" to "on" in your user.ltx while using dx11.
None of the addons posted here would make this kind of error, except for PhotorealisticZone if it is not properly installed.

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

You need to start a new game after patching CoC, as well as for AO 3.1.

Good karma+2 votes
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

1: reset the colors and luminosity options in the Atmopsfear options menu. Then, if something is still bothering you; Download this guide : Moddb.com
. Basically, set the bloom threshold to 0.9 or 1.0, and the tonemap adaptation to something quicker like 2.0 or 6.0

2: try using " -noprefetch " in the target field of the shortcut properties of CoC. But know that if you are using AO 3.1, some of the bump textures are missing, and can make the game slutter sometimes. If you experienced a slutter, and open the ingame console, you can see if there is some red lines. It means that something is missing, and why the game sluttered a little bit while it search for the files.

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I'm working on populating the undergrounds, lab etc, as adding new quests (dynamics and some uniques), but it takes a LOT of time and my free time is very limited (as my coding skills :/). So be patient.

Good karma+3 votes
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

@bamah; Thank you so much, it works very well! I'm populating the undergrounds and some other places with it, and making new quests. (Oasis heart is back!)

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Just use the one from the downloads section of CoC.
Moddb.com

Good karma+5 votes
l00
l00 - - 66 comments @ Gore mod 1.2 for CoC

Yes it is, as mentioned in the description.

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Ok... You can take a look at the tm_*.ltx files in the config/misc folder to see if the completed task function is properly set.

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Ok, I see the workflow. Thanks guys!

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yep I understand, but I meant what is the bug do precisely ? What's happening with the quests ?

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

It will be complicated whatever the method used. :)
I mean, it will be for me. But not impossible.

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

What bug is it ? I did the tier 1&2 quests (separately) for almost every gunsmiths without having issue. Same for trader quests. Maybe does it come from a conflict with another mod ?

Good karma+1 vote
l00
l00 - - 66 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

If I want to populate the undergrounds, do I need to use the SDK or may it be done with .ltx scripted files ?

Good karma+2 votes
l00
l00 - - 66 comments @ Gore mod 1.2 for CoC

My opinion, gore does not equal dismemberment neither, dismemberment is dismemberment. You can perfectly make an headshot with the backskull going to pieces without being gore, but just realistic. As you can also do gore without using dismemberment.
Gore is a way of showing graphic violence "more than it is necessary" and just for the pleasure of it. It's all about the "too much". And that is what I did with this mod. I increased the blood effects a lot more than necessary, just for the pleasure of blood.
So with your example, gore is if you would shoot someone's head with a sniper, they will be an explosion of blood and flesh of it, with some brains stuk to the walls, blood all over the place and geyser of blood from the neck.
Depending of the weapon you use with my mod, this is nearly what is going to happen. :)

Good karma+6 votes
l00
l00 - - 66 comments @ Gore mod 1.2 for CoC

Well, I did take a look, and I think I have found the script for the blood pool, but I can't manage to get it loaded within CoC. This is way above my abilities. I can paint whatever you want, since it is my daily job, but coding... makes my head hurt.:)

Good karma+1 vote