3, actually. A little over.
For what they managed with a small team and group of contributors (myself included) working on it in their spare time, it came out pretty good for that amount of time. This "it took that long to make this?" thing is a load of crap - mod development isn't full time and you can't even begin to compare the time it takes to make something in your spare time with people that in most cases you'll never even see in person to, say a full scale AAA development team and budget working full time 8 hours a day. That doesn't include crunch, in which developers typically spend months on end working long hours (9, 10, and more) and weekends to get the game done on time and even then they can get delayed. You then expect a mod team 1/3rd the size or less of a development studio working about 1/3rd or less (often less) the hours of a full time team every day and on no pay to churn something just as good as a retail product in the same amount of time? Uh-uh. Doesn't work that way.
Not liking it is perfectly fine, but I can't buy this criticism for taking 'too long.' :P
KungFuSquirrel
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