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Report RSS HontE Remastered (dev blog #6)

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Good news (unexpectedly)!

A lot of buttock pain was in this year for me. Different problems, tiredness, madness around. But, who gives a duck about this >:), because i have finished 27th and 28th maps. Also, i have made a lot of things on 29th and 30th maps, so, looks like i really close to finishing whole project. I don't know, how many time i will spend on development, but project will be released in this year at least. And that's a good news, isn't it?

Little spoiler:

P.S: Cookies for you, if you know what is that place :)


P.P.S: Well... i see that people have a trouble with versions of map-packs. Let me explain one moment: i don't know what the hell happening with GZDoom, but time to time some versions work not correctly with my maps. That's sad actually, but anyway take a look at the picture:


Well, the main guess why this happened, it's different versions of OpenGL in different versions of GZDoom. The second guess, the feature, that i used was actually bug. Anyway, if you see liquids like on left side, you can use FOGZ version of my wad (Probably i'll rename it to FOOGL - For old OpenGL). In this version liquids will look like normal (but they will keep depth).



ALSO! Zandronum is not supported! Do not complain about bugs if you use it.

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StarFox3
StarFox3 - - 11 comments

DUDE, AWESOME...I am very happy that (hopefully) the wad will come out this year, but if it gets delayed I wont be mad okay...besides I think the final PB Update will be on jan. but anyways thank you for this amazing wad

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