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Comment History
kriegsmann
kriegsmann - - 2 comments @ Holdfast: Nations At War released! Development roadmap

pps. target indicators on ships at sea.. its hard to see flags at a distance.. possible ?

Good karma+2 votes
kriegsmann
kriegsmann - - 2 comments @ Holdfast: Nations At War released! Development roadmap

The bulk of the game, playwise, content and availability is exceedingly adequate for an early release and promises to overshadow many if not all similar platforms. but I have to say for myself and globally to general view is ,melee is awkward, hard to use and a disappointing aspect to what is a great game.
the naval combat is a huge experience. more so than land battles.
the land combat is currently like CSGO set in 1805..
But that will change. my own regiment, 65y Moskovskiy Polk, in Mount and blade plan to form, in line of battle.
as a life long student of the Napoleonic era I could poke holes in the uniforms, ships detail and armaments, but I won't...because its a great game. nitpicking purists don't play it .and shouldn't. if you ever depict a national uniform incorrectly I may make some comment. in closing I will only ask this. Get the melee working for bayonets especially and you will be the gods of 3rd person combat gaming.
ps.
on our wishlist: cavalry, deployable artillery, engineers,
general officers. adjustable character features, per gender,faces.etc.
if you ever want anything research wise,, I'm your man, I live for it.
"casques en tete, partez!, mais partez donc!"
if you cant mail me.-
I'm in game,,Saltpetre. most days, on land and sea.

Good karma+2 votes