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RSS Reviews  (0 - 10 of 15)

After playing the mod for a while, the whole new difficulty is not really good. Somethings I have noticed:
-Teammate AI is not as good compared to the enemy AI. Seems there is something going on where the enemy AI always has some sort of edge against the real player's team (artificial difficulty of some sorts). For example, their lowest ranked player is 7-19, while mine is 0-25 (None of the enemy has 0 kills or anything below 7. My team has majority of kills ranging from 0-6 on average with large amounts of deaths). Even with me capturing command posts (or at-least trying) and getting around 170 kills, this was not enough to come close to a victory. However, after playing without the mod this seems to be a vanilla game issue. It would be great if the developers of the mod can try to fix this because with the new gameplay implemented, the game is more unbearable
-Turrets just kill people at all ranges easily (my team is too disabled to know how to use them like the other team it seems. This makes Bespin very difficult because when you spawn at the middle you get spawned killed, trying to get in a ship gets you gunned down by either the turrets, ship, or a sniper. Your only option is the push in the middle and hope a turret does not one tap you or get rushed by five solders while you team is in the back getting spawn killed)
-The the new crosshairs are too much
-Screenshake when near a blaster impact is as annoying as Battlefront 2 Ultimate Commander
-Teammates fairly often friendly fire causing you to fall down and stumble everytime you have friendly fire disabled or they end up killing themselves
-Teammates and enemies could sometimes not capture command posts (teammates stay outside of the enemy's command post areas while the enemies just stay and defend). They will only progress if there is very little from the opposition left (this also happened when the AI refuses to occupy vehicles)
-With all the fixes the mod provides, it would be nice if the sensitivity was improved in some way (it is way too fast even on 0 with 700 DPI)
-Idle animations look awkward with the new assets for humanoids (there are clear signs of deformations because of them. Perhaps port over the Battlefront II animations like some other mods have done or use some custom animations)
-Rebel soldiers could use assets in similar quality to the Storm Troopers (Rebels look out of place in terms of quality)
-Audio stutters often
-Would be nice if the hitboxes on the basic turret was adjusted like Battlefront 2 (seems you can barely hit them if the turret is facing you even though their head is sticking out)
-Grenades seem worthless towards vehicles/turrets
-I feel the AT-AT shoots too slow for it to be useful (combine that with the slow movement, probably only useful for AI)
-Most vanilla maps only have Wookies to fight in GCW
I re-reviewed/revised my previous review after I was able to play Battlefront 2 again. Both games have their pros and cons. What I will say is this mod does in-fact make the AI more of a threat than Battlefront 2's AI and majority of mods (most of it is likely because the AI behaves differently between the two games and the authors improved upon them). My main issue with this is the artifical difficulty Battlefront 1 has gets even worst where even if you do really good, you can still lose the game. Proof is just how poorly my teammates always perform in comparison to the enemy and how even with the enemy having one command post they still are keeping up with score (sometimes the enemy AI breaks and they just stand around their one post waiting for my team to run in and die). Another example of this is how the enemy team rushes to capture command posts and my team just gets distracted by seeing them and targets them without progressing that much. This issue is more noticeable with the mod installed. With all that said, I give the mod a 7 (originally a 5) because of the higher quality assets, fixes, some new sound effects (EA weapon firing sounds are very weak compared to the originals though), and improvements to AI. I cannot fully recommend this mod for everyone though because this new gameplay does not really work with the game's AI without overhauling how the AI behaves or removing the artificial difficulty (this new gameplay would fit better on a different game engine I would say, one that has features like leaning and sprinting since you need to peak and move in slight increments if you want to survive and AI that is equal). The weapons damage is good, but with the movement being fairly slow, teammates being braindead and the above, it does not play well with the fast time to kill.

1

Star Wars Alliance Rebellion

Mod review

Mod author only uses Moddb for publicist and forces users to download the latest mod from his website and create an account. Website is full of advertisements and he likely sells people's information on the side when registering. Furthermore, the mod author steals other people's assets. Mod should be removed from Moddb because of this.

10

Kingdom

Mod review

As some others have said, the mod is polished, bug free in my experience, and the graphic quality is excellent, even when compared to mods that came after this one. The author did a great job with making sure the graphic quality of armors and weapons are on par with one another and not just the same low quality open source pack re-used over and over, lowering texture quality to blurry mess, or vanilla assets. This is one of the very few modules I have played that actually has assets that try to make the game look a bit more modern, whereas other modules will just reuse the same old open source packs that are from many years ago (some even use assets as far as the original Mount and Blade). The author even added colored eyes to the male faces (something I have never seen in any other module). Furthermore, the author did a good job at making the module feel like an improved version of Warband, whereas some other mods may do too much and ruin the feel or mess with the combat excessively. A lot of module developers do not fix newly added shields having incorrect hitboxes (for example, a circle shield in many modules I play somehow manages to cover the head and legs completely), whereas this mod has more accurate hitboxes for shields.

4

Legacy of the Dragon

Mod review may contain spoilers

Fairly boring and vanilla-like. To start with what is interesting with the mod, the unique enemies to encounter such as trolls and orcs are a nice touch, map is designed nicely, and the music is great. However, those unique enemies drop nothing of value (sometimes they actually do not drop anything) and they are difficult to kill. They give good experience I guess. The module barely has any new items to purchase for weapons and armor, it is mostly just vanilla. I would expect a mod that is high fantasy to have more fantasy like items available. Magic is ridiculously overpowered, to the point you'll get one hit killed with max ironflesh and one hundred hitpoints at far range (even a Bandit Sorcerer, one of the weakest mages, dropped me down to like five hitpoints in one hit when testing on reduced damage to player). Enemies can keep spamming magic because it behaves like a throwing weapon so they could have like 30-60 in their possession. It also does not help that these mages have shields that cover their entire front body even though the shield model is just a circle (you cannot shoot them in the feet or head due to poorly done hitboxes). Sure, if you have mages on your side they can be equally overpowered, but I find it unbalanced both ways.

6

PROJAM MOD

Mod review may contain spoilers

Due to Moddb's poor character limit, I had to leave out many things:

The Projam 5 mod for Aliens vs Predator 2, which has been in development since around 2004 and possibly completed in 2021, is one of the most significant and long-running mods for the game, known for its high-quality retextures. While it's a good mod with some impressive features, it also comes with its fair share of issues and questionable changes.

Some of the issues and changes in the mod include:

Animation Problems: The Xenomorph Drones sometimes appear to have their feet stuck in the ground when walking on two legs, which looks visually broken. Additionally, there are new Xenomorph animations that make them appear standing on the side walls while attacking, which can seem out of place.

Gameplay Balance: Some weapons have been removed without suitable replacements, limiting gameplay options. For example, the Marine lost the Sniper, Minigun, Shotgun, Grenade Launcher, while the Predator lost the Plasma Pistol, Speargun, and Time Bombs. This can lead to difficulties in certain levels and situations, especially for Predator players who rely on stealth. Last level as the Predator is impossible due to delays on Predator's two best weapons being slower.

New Weapons: Some of the new weapons, such as Self Destruct for the Predator and Airstrike for the Marine, are considered somewhat useless in dire situations due to their limitations and slow movement speed.

Predator Changes: The Predator character feels slower and clunkier compared to the original game. Delayed firing for the Shoulder Cannon and the new Plasma Burner weapon make the Predator less versatile. There is also a lack of model variety for Predators.

Marine Improvements: On the positive side, Marine weapons have been made to feel more impactful and enjoyable, particularly the Smartgun and Pulse Rifle.

Technical Issues: Some technical issues, such as flickering Xenomorph vision mode and broken spawns in certain levels. Also, some audio effects and textures appear out of place or lower in quality compared to the original game (tree textures in Unwelcomed Guest has broken UVs, UV mapping on Marine Glove and Pulse Rifle needs a rework).

Multiplayer shouldn't be disabled because there are some single-player map mods in multiplayer mode.

In conclusion, despite its issues and controversial changes, I would still recommended for those looking for a different Aliens vs Predator 2 experience. However, the changes made to the Predator character and certain gameplay mechanics might not sit well with everyone. The Primal Hunt version of the mod is considered slightly better due to its level design but still shares many of the core issues. Overall, the mod is a 6 for me, acknowledging its strengths but also recognizing the questionable alterations made to the game.

10

No Pronouns

Mod review

Woke Clowns just want to eliminate freedom that they praise, but want to silence others who have their own opinions that dont align to their garbage woke agenda. Utter nonsense of infinite genders along with sexualize children at young ages and worshiping some fetish cult.

4

16th Century

Mod review

Sadly I have to give this a 4. It seemed like a good mod but when trying it out, the experience was awful. First off, enemies you defeat barely drop anything of value after combat, armor prices are too expensive even for basic/crude/lesser variants (doesn't help that enemies don't drop valuable items either), some very obvious graphic bugs such as incorrect flora UV/model, outdated models for armors, unbalanced enemies such as running into a many groups of 40-60 at the start of the game. The reason I didn't give a lower score is because the map is a pretty big size and the game feels optimized. But whats the point when you fight enemies and they drop like 5 items being worth like 230 gold and armor is like 34k for a single gauntlet.

10

Saga Edition

Mod review

Features enhanced combat which many mods now lack or overdue it to the point where game doesn't feel like Battlefront 2. This mod enhanced the combat perfectly.

10

Monster Survival mod

Mod review

Skeletons

10

Explorer!

Early access mod review

Something not often seen in Warband, open world gameplay and good landscapes.