*hisses*
I'm not giving up ¬¬
I just don't know what the **** is wrong, it's Valve's own code that's making it crash.
There most probally won't be a linux build unless I get someone else (trustworthy) to do it.
Linux hates me and decides to have a hissy fit will compiling.
impulse 101 isn't built into the engine, though :P
Both commands are built right into the engine, I can't edit them.
About the turrets: Turrets would ruin the gameplay since it's hard to get into forts, even right now. No one would ever score with them.
When I get the weapon models for the build weapons and then skin them.
Stop asking.
Please stop e-mailing me and asking me if I want hosting.
I don't need it.
I have hosting, which is here 213.151.36.16
I have unlimited bandwidth and space on it (and it's not running on my computer)
My site usally redirects to it, but it can't since its dead.
Sounds good.
The map screenshots remind me of the Safe House thingies in Freedom Fighters
I don't have one. It'll be back up next month, or mabye later this week. I asked for an extra 1.5gb of bandwidth,
I love the maps, sounds and models, but the general gameplay is pretty crap (on Public servers, anyway)
People were just spamming SLAMs all over the flag, and the weapons do too much damage, you last about thirty seconds from spawn.
Still, not bad mod, though.
Create A Server now creates internet games by default, instead of lan.
sf_testmap is not a testmap, really. I just couldn't think of a name for it :P
I'll make it lower than 4 by default, the server will be able to set it though.
How about I make it so that you can use it if there is 2 (or whatever the server has set) or less people on the server? So it still keeps the teamplay.
The fort sites arn't in sf_skywalk or sf_bridged for v1.2.1 but it IS in sf_testmap.
I have updated version for v1.3, with new maps and models too.
Sounds like an awesome idea.
Can't wait :D
Host a server then.
CTF is working now, only need to add the buy menu and attempt rotation again and v1.3 is ready
I'm going to make the switch to the freeze gun really quick.. good idea?
Or should I turn it into a bindable command
(same for unfreeze)
I'm sorry but for version 1.2, there will be no rotation.
I was having some problems with it and wanted to release quickly, so I'll get it done in another version.
It adds more of a challange with it anyway :P
Knifa
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