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Comment History
Knifa
Knifa - - 26 comments @ SourceForts

*hisses*

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

I'm not giving up ¬¬

I just don't know what the **** is wrong, it's Valve's own code that's making it crash.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

The forums are back up now.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ New SITE theme! - April Fools!

MY EYES. IT BURNS x_x

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

There most probally won't be a linux build unless I get someone else (trustworthy) to do it.

Linux hates me and decides to have a hissy fit will compiling.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

impulse 101 isn't built into the engine, though :P

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Both commands are built right into the engine, I can't edit them.

About the turrets: Turrets would ruin the gameplay since it's hard to get into forts, even right now. No one would ever score with them.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

No, there's nothing to show.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

When I get the weapon models for the build weapons and then skin them.

Stop asking.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Please stop e-mailing me and asking me if I want hosting.
I don't need it.

I have hosting, which is here 213.151.36.16
I have unlimited bandwidth and space on it (and it's not running on my computer)

My site usally redirects to it, but it can't since its dead.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Uh. There is displacements, *******.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ Rebellion Press Release of Greatness (tm)

Sounds good.

The map screenshots remind me of the Safe House thingies in Freedom Fighters

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

I don't have one. It'll be back up next month, or mabye later this week. I asked for an extra 1.5gb of bandwidth,

Good karma+1 vote
Knifa
Knifa - - 26 comments @ Half-Life 2 Capture The Flag

I love the maps, sounds and models, but the general gameplay is pretty crap (on Public servers, anyway)

People were just spamming SLAMs all over the flag, and the weapons do too much damage, you last about thirty seconds from spawn.

Still, not bad mod, though.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Go back to CS you wanghead.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Create A Server now creates internet games by default, instead of lan.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Out now! Check the news post

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

sf_testmap is not a testmap, really. I just couldn't think of a name for it :P

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

I'll make it lower than 4 by default, the server will be able to set it though.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

How about I make it so that you can use it if there is 2 (or whatever the server has set) or less people on the server? So it still keeps the teamplay.

The fort sites arn't in sf_skywalk or sf_bridged for v1.2.1 but it IS in sf_testmap.

I have updated version for v1.3, with new maps and models too.

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Almost complete :D

Good karma+1 vote
Knifa
Knifa - - 26 comments @ Smallfort County

Sounds like an awesome idea.

Can't wait :D

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Host a server then.

CTF is working now, only need to add the buy menu and attempt rotation again and v1.3 is ready

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

I'm going to make the switch to the freeze gun really quick.. good idea?

Or should I turn it into a bindable command

(same for unfreeze)

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

Official server set up, with 8 maxplayers

Good karma+1 vote
Knifa
Knifa - - 26 comments @ SourceForts

I'm sorry but for version 1.2, there will be no rotation.
I was having some problems with it and wanted to release quickly, so I'll get it done in another version.

It adds more of a challange with it anyway :P

Good karma+1 vote