An UDK port will take a while.
The biggest hurdle is to create assets for all used UT3 content (static meshes). We will start working on this in 2010 (after exams).
An UDK port will take a while.
The biggest hurdle is to create assets for all used UT3 content (static meshes). We will start working on this in 2010 (after exams).
Kishmet
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