A simple description of myself? Well I guess I enjoy coding for HL2 based things, and this can be from a variety of C++ to simple cfg's or scripts.

Comment History  (0 - 30 of 84)
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

Happy you bring this up, we do have plans for a restoration mod to full go through everything and make sure it is playable on modern hardware. We're just trying to figure out the best way to collect that information. Hopefully we'll have that up soon!

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

None of the effects are long lasting like this, especially after you say you reinstalled the game. Steam doesn't store the settings used here, and if you've already changed the dxlevel manually to something like 90 and cleared the command line, you've reached the point where you have something else entirely doing it.

Please join the discord, would love to help you through this.

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ Entering the New Year

QWERTY is part of the team now! So I think we're going to be seeing them.. will ask him about it :)

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ Entering the New Year

Do you have a list of the cut ones? I'm aware of the multiplayer ones and we are working to add it, but where do you see the cut ones?

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ Entering the New Year

Thank you! If you don't mind spoiling by helping us test the mod out, you should totally sign up as a playtester!

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ Entering the New Year

Thank you for the compliment and giving us that Most Anticipated award in the first place! It took us by surprise but the pressure is now definitely on to make sure it lives up to people's expectation

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ Editors Choice - Mod of the Year 2023

The Dark Messiah Co-op team and I sincerely thank you for the love on the Dark Messiah mod. What started as a passion project made just by me 4 years ago has grown into a full fledged development team with mappers, modellers, programmers, writers, and more. This just reminded me I've gotta get around to writing another article before New Years to introduce the new mates!

To all the modders out there, it's impossible to know where you'll go when you start working on something. If you enjoy what you're doing, you'll be surprised just how far forward you'll actually get. It's incredible to see how talented the modding community of games are, so don't sell yourself short. You ARE one of the great modders, you just need to keep at it!

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

Congrats on your latest release and damn good job with your commitment on that project. I am hoping I can keep at it as much with time. I'm only at my 4th year hah

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

This is pretty much spot-on, this is a product of three different companies, some of which have been bought and licenses have been changed. There is a bit of "better safe than sorry" over here, as our solutions were pretty much approved once consulted with, but the real risk here is that you would be able to basically recreate this game within the source engine thanks to the reverse engineered code, which would prevent you from having to buy the game in the first place. With reverse engineering it's at the disclosure of the owner of the license to enforce certain aspects, in this case we have permission in writing, so we're clear to move without it coming back on us. Unless something drastic changes.

This is also because the intent is to open source it like you said as well, if we kept it as modules and never open source it, there would never be any issues

Good karma+5 votes
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

Sounds like a cool idea, ignore the troll! This can be accomplished by changing the model, so it's really simple to get done. Just retarget to some other creature. Not much can be done about the names and voice lines though

Good karma+3 votes
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

Thank you for the support, hopefully more exciting stuff soon! More exciting stuff soon!

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

Once the SDK is far enough, it's probably possible to do it natively. I'm just thinking about the quickest way forward so you can enjoy it. Since the co-op mod enables multiplayer, it would allow two sessions, so that application should work

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

Someone informed me of some application that actually lets you play splitscreen even if the game doesn't natively support it, so long as there is a multiplayer mode in it. Needless to say I will be messing with THAT functionality!

Thanks for the support

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

This engine is a little older than the usual suspects, but I have no intent on capping any player counts. If you can put up with the way the game plays at higher player counts, by all means go crazy. You'd be right that 64 is probably the max.

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

RTX requires a fixed function pipeline, which basically means that when a graphical texture is being processed, the processing happens linearly. DirectX 9 does have that type of capability sometimes, but the source engine uses shaders which are basically the opposite of fixed function. You have data from the game passing through and affecting the outputted texture in a way. Actually, all source engine RTX releases on steam currently use DirectX 7 for safety, because DirectX 8 can still have some shaders. The RTX config also changes the shader model so that shuts down any residual effects.

For Dark Messiah, these features were all but gutted. If you even tried to launch the game natively with the launch parameters at that DirectX level, the game will immediately crash. That's because shaders there didn't have a fallback or fixed function equivalent, so they would access bad memory or not initialize properly, going back to bad memory. With this patch, it adds a few fallbacks by basically registering functions that pass the texture as is without processing, which allows RTX to process it using the lighting they are calculating. There are additional patches to help RTX work, such as visibility patches and lighting enforcement, as I mentioned in the article

In any case, thanks to this patch, you can now run this game at those pipelines! Hope I made sense with the explanation.

Good karma+4 votes
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

Thanks for the compliment and thanks for featuring us! The job ain't done yet so hopefully we can keep that love going

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

We are not only developing the co-op mod but a full SDK for the game. That includes allowing people to make mods that otherwise require reverse engineering, like this. The architectures of our approach also allows each mod to work together, so you can have RTX CO-OP as well.

Good karma+3 votes
KingDavidW
KingDavidW - - 84 comments @ A Call to Arms

Happy to give you a good surprise then! Hilariously this article would've been out yesterday if youtube didn't copyright strike my dev diary hah

Good karma+7 votes
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

NEVER

Good karma+3 votes
KingDavidW
KingDavidW - - 84 comments @ A Cinematic Breakdown

One can hope, but even if it doesn't we'll still keep it rolling

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ A Cinematic Breakdown

Glad you enjoyed the reading! Hope it was informative but not too complicated

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

Bit of a delay but I did put an update finally! Hopefully I can honor your dream properly :)

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

Thank you for the support! It means a lot

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

Thank you! WE ARE SPRINTING AS FAST AS WE CAN

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ Character Special - The Undead Priestess WIP

Waiting on Ubisoft to clear us. We've gotten the legal approval but now we need the paper work. Once that's done I'll start putting out closed testing requests in the discord then open it up

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ Character Special - The Undead Priestess WIP

Absolutely! The plan is to bring all the characters in and give them the same treatment as the Priestess

Good karma+3 votes
KingDavidW
KingDavidW - - 84 comments @ Dark Messiah: Co-op

Welcome and thank you for the compliment! You reminded me it's been a little since I dropped an update so hopefully the article I just put up can tide you over a little

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ The Sizzling Summer Status

I hope so, if nothing else again I always hope it'll be good enough for you guys to have fun

Good karma+1 vote
KingDavidW
KingDavidW - - 84 comments @ The Sizzling Summer Status

By your command we shall! I think we should be hearing back from Ubisoft by September but I'll be doing my part to keep on them

Good karma+2 votes
KingDavidW
KingDavidW - - 84 comments @ The Sizzling Summer Status

Thank you <3

Good karma+2 votes