A simple description of myself? Well I guess I enjoy coding for HL2 based things, and this can be from a variety of C++ to simple cfg's or scripts.
New team members, new models, new RTX stuff, and new goals make this a long overdue update with plenty to show off. Read now and get a playable map absolutely...
entering the new year
It's been a while but we're back and certainly not empty handed. RTX toolkit release, Ubisoft's full blessing, and a rally to join the team? Oh my!
a call to arms
It's time for you to learn how cinematics work, and how I fixed them in co-op!
a cinematic breakdown
Meet our first new playable character, and learn some of our design decisions as we move to finish her modelling. Note that it is a work in progress.
character special - the undead priestess wip
Ubisoft legal news, animations, custom entities, and some character design perspective!
the sizzling summer status
This month is all about visuals. From animation systems to rendering upgrades, we may have even surpassed the ACTUAL multiplayer component of Dark Messiah...
an update in motion
More SDK progress? Multi-player ballista? A custom animation system?! That, and so much more packaged with a new team member to boot. Happy belated New...
new year, new content
Stockings stuffed with NEWS! More features added, another gameplay video, new team member, huge SDK/reverse-engineering progress, but most importantly...
a holly jolly update
The excitement doesn't stop with 15 minutes of gameplay and a bunch of revelations!
big progress and gameplay video
The great rope issue has finally been solved! Plus new insights including networking infrastructures and movement options.
the ropes of autumn
Twitter, ropes, and a lot of hard work. Taking the time to address what's happened in the past months.
summer keep alive
Talking with Arkane developers? Custom entities?? Let's look back at a productive month!
april in review
A little news about the SDK and Co-op mod progress, and where I'm heading.
a quick update
Progress is good, and the mod is extremely playable! Maybe we can get a release soon? On our 1 year anniversary?
steady progress
Learn a little about the mod's beginnings, the ending goal, and me!
a simple introduction
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