This member has provided no bio about themself...

Comment History
killerclick
killerclick - - 2 comments @ Work On Fallout 3 Reborn V7 Has Begun!

Well thank you for your reply.

1. If too "many idiots say the same ****" I do, then maybe your instructions are inadequate. If archive invalidation is so important, why is it not mentioned in the Readme.txt file with the rest of the instructions? It's only mentioned in the description of the download file. Technically you're correct, I didn't read every single line of text on the download page, my bad. If the point of your instructions was to expose me as an idiot, then congratulations, mission accomplished. If on the other hand the point of your instructions was to help users (yes, even 'noobs') install the mod then you might want to rewrite them to be at least as coherent and detailed as your reply to me was.

2. "I don't give a **** about the fallout universe."
Good, you should put that in the description right next to the archive invalidation bit. Of course it's a mod, of course it changes things but adding a Glock makes as much sense as adding a Blackberry instead of the Pip Boy. Of course it's your mod, and you may choose to do just that in the next version but I thought I'd be helpful and offer feedback (which modders usually like to hear).

3. So why replace VATS (which at least works properly) with a flawed system?

4. I like Fallout a lot but some things could have been made better, that's why I was looking for mods.

Good karma+1 vote
killerclick
killerclick - - 2 comments @ Work On Fallout 3 Reborn V7 Has Begun!

I played the v6 for about 15 minutes and I uninstalled it. In case you care why I didn't want to play it, here are the reasons:
- the weapons you added don't work properly - they don't have textures and the images are missing from the inventory screen (pip boy). Yes, I followed your confusing instructions to the best of my abilities but there were no folders 'meshes' 'sound' and 'textures' before I added the content from your mod. The only folders in the Fallout 3 data folder were 'Shaders', 'Music' and 'Video'.
- the weapons you added are not realistic in the context of the Fallout universe. There is no Glock18 in the Fallout universe, it diverges from our reality far earlier than the Glock was put into production, same as most of the weapons you added
- 'Bullet time' gets stuck (I can't turn it off unless I reload the game). Also it's not presented in a realistic context, it should've been some chemical.
- 9mm rounds tear heads and legs off in your mod. That's not realistic.
- In reality ammo doesn't explode when you shoot it. It just burns and fizzles.

It's too bad, I really wanted a more realistic Fallout and your mod was the reason I reinstalled it. If you just modified damage and health related parameters it would've been great. Oh well..

Good karma0 votes