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Try setting your detection distance in alife.ltx in your default game folder/gamedata/configs to values of ~10, try running the save again, wait a while, save, leave the game, reapply same detection distance you had before the issue and try loading it then.
As of 2.2 it's not hard to get and it's relatively not so profitable as it used to be.
Not sure if it's just me or I get shot in the head sometimes and it felt like I didn't have a helmet at all - instant death, despite the helmet providing lvl V protection.
And what's the deal with the upgrades, exactly? I noticed some misunderstanding here, because you can have the other NV upgrade without having the first one.
Complaining certainly can't help, and the game's engine has it's limits/problems that sometimes can't be fixed. Just deal with it, hardsave your game often, clean spawns up with debug if the situation is unbearable.
I've met some neutral bandit/merc squads in my playthrough (even though I sided with Loners in Zaton), so I guess it's not a matter of screwed up AI but there's an actual chance that neutral squad spawns. Or they appreciate my trigger happy attitude towards Duty members, which I ambush on spot once I meet a squad.
Stash hunting is one. There's also "gravedigging" as I like to call it - basically stealing from other stalkers, especially after they've killed a mutant or two.
And you can always kill some Dutiers to make bandits/mercs like you ;)
Okay, having a blast with FAR-15 that I bought from Owl today. Hella good weapon for Recon lads, check it out if you haven't yet!
Try asking him to send some Duty-iers to guard the bunker for the Scientists if you haven't done that yet.
Here. Beard's gonna have a lot of work containing these.
Okay, fellow stalkers. I don't know whether this was a possibility in 2.1 to find 3 (!) Snowflakes on a single merc body that I disposed of at Iron Forest anomaly. Merc squad must've wiped Loner group here which was hunting for artifacts, took their haul, and found themselves something precious, too. Pretty sick!
I'll provide a screenshot if I don't die from radiation because I forgot one more lead container to keep third one somewhere where it doesn't grow me a tumor or two.
Well how come then I have two journals: Imgur.com
And yes, I've been only casually looking through already existing Zaton stashes, without noticing that journals were even there. Still I have no idea whether new stashes were added or not, but I'm on the hunt!
To be honest I've found two of Alun's stashes just casually reopening every single stash I knew from 2.1 release. Pretty disappointing - I don't even know which ones were they (regarding their location - I thought them regular journals sellable for 80-sth RU).
That must've been Metro 2033. There was a flashback from before the Nuclear War on a playground.
Any other languages missing from the release, Kcs?
If your artifact detector can actually reveal them, switch to your main/secondary weapon and shoot them. It's easier with pistols, but shotguns usually get them to the ground.
TAZ stands for The Armed Zone. It's a mod to Misery 2.1 which features a whole range of different firearms.
As I've started listening to ambient music lately, I came across a track really worthy of Misery:
Taken from Swans - Soundtracks for the Blind. Happy (Miserable) listening!
(it's a little heavy, due to the quality)
Nah, but collecting ammo is definitely my hobby. Usually 5.56 rounds, either standard or AP.
Go for third option in the dialogue - it gives you their weapons 100% of the time. Then you can abuse it by quickly going into dialogue again and taking 1st option for additional chance to get some stash info. If not - well, at least you got their weapons.
Also, enemies can't hand you their weapons if they dropped them on the ground prior to surrendering. Thus, you're rewarded with any weapons that they weren't using and were in their inventory (can be abused to give **** weapons to enemies to get them fixed and then taken away by interrogation, lel).
Glad to hear that!
Do you expect a lot more of these until the release, or are we slowly approaching the end of the tunnel? I forgot my flashlight, you know.
There's a thingy on Jasper's profile that basically removes ammo count HUD. Not sure about the reload stopper, though.
Inspecting the interrogation in-depth (or sort of) I've only noticed that once you get someone to surrender you can only get stash location+weapon(s), weapon(s), or nothing if he disobeys. Papers have nothing to do with it. Interrogated npcs have 1-2 mags on them once interrogation is successful, so, if possible, never be hesistant to kill them once you succeed. A knife in the back is the last thing you need, and AP ammo they usually carry is really, really precious, especially for high-magazine weapons like M249 (gotta love that ~200 5.56 rounds).
And nah, documents outside of storyline ones are part of in game fan storytelling, I think.
Should've asked her out for a coffee or something, leL
But seriously, let's just hope you won't hit another 3000 hours spent on testing 2.2. Congratulations, though!
Sounds pretty amazing. Keep on going!
Certainly not the end of miserable tunnel experience though ;)
Still waiting eagerly, slowly closing my current sniper playthrough.
Now I get it. Thanks for clarification.
Hold on, electronics? I think electronics were never mentioned before. Do you mean by that I can have even better interiors of my artifact handling devices, or this applies to something else?
Once you learn the ancient ways of how shinobi stalkers earn money, it becomes negligible. I mean, provided you've got certain gear, of course, but even then it's incredibly easy to get dosh.
Recent log on what's happening in my current playthrough:
Started as sniper, because it's the class that I played the least out of all three available. Played mostly in Zaton for the sake of easily robbing bandits (once mercs were dealt with) of their weapons and selling them for hundreds of thousands of rubles for the sake of buying all necessary stuff, upgrading existing ones, and doing finishing touches on certain missions.
I'm in Yanov at the moment, preparing for Pripyat departure, with only missions I've left is looking for scientists' documents and info about the way to Pripyat in Jupiter, and checking the space bubble for Ozersky. And killing bandits in both their camps, respectively in south-west and middle of Yanov (can never remember their names, though). Also, went back to Zaton just for the Svarog and doing rest of Loner/Bandit questline (Loners' side this time; Bandits are kind of bugged).
Also, I'm planning on writing comprehensive Misery guide for newbies and veterans alike, so I guess I'll be working on it in following days/weeks. I hope it doesn't get outdated much when 2.2 comes out, though :v
P.S. It turns out that CS armor from Nimble fits into the mid-game quite nicely, when paired up with either environmental helmet or one of the heavier, combat-suited ones.