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Comment History
keko201
keko201 - - 17 comments @ admi

Beautiful, but this is a Buick Roadmaster, which wasn't brought back until 1991

Good karma+3 votes
keko201
keko201 - - 17 comments @ Real Cars For GTA-SA

Why does it have to use version 1.01? Why can't it run on just vanilla SA, as some mods will only work on that version.

Good karma+1 vote
keko201
keko201 - - 17 comments @ Vice Cry

So it appears I'm talking to a wall...

Good karma+1 vote
keko201
keko201 - - 17 comments @ Vice Cry

So with no help from anyone here I continue to go it alone, trying to get this damned mod to work. Never give up, never surrender.

Good karma+1 vote
keko201
keko201 - - 17 comments @ Vice Cry

any help would be appreciated

Good karma0 votes
keko201
keko201 - - 17 comments @ Vice Cry

So tried both putting everything into one very large gta3img and still hangs and crashes when it gets to the "loading collisons" I'm truly at a loss here and would appreciate any help.

Good karma0 votes
keko201
keko201 - - 17 comments @ Vice Cry

So I think I know the issue, and a possible solution. Looks like Vice Cry splits up the gta3 image into multiple files, and the bttf mod doesn't account for that. Solution, figure out which files should go into which img file, and install the mod manually over vice cry, one file at a time. Estimated time of completion, sometime after Voyager makes it back to the alpha quadrant.

Good karma0 votes
keko201
keko201 - - 17 comments @ Vice Cry

the error that I get is "Unhandled exception: C0000005 at address 006616b7"

Good karma0 votes
keko201
keko201 - - 17 comments @ Vice Cry

could it be that vice cry creates its own .img file for the .col files?

Good karma0 votes
keko201
keko201 - - 17 comments @ Vice Cry

I can install either mod individually and they both work fine but together causes the game to crash when "Loading collisions"

Good karma0 votes
keko201
keko201 - - 17 comments @ Vice Cry

Any way of getting this to work with the BTTF Hill Valley mod?

Good karma0 votes
keko201
keko201 - - 17 comments @ Merry Christmas and a happy 2016!

What's the 11th Doctor doing there? Just joking of course, been following the mod for years and will continue to do so. Will patiently await the day I can dust off my Mafia disc. Live long and prosper

Good karma+1 vote
keko201
keko201 - - 17 comments @ Half-Life: Redux

Ok I am still having the inbound crash issue, using the .rar version of the mod, don't know what I'm doing wrong. Been browsing the comments but haven't really found a solution.

Good karma+1 vote
keko201
keko201 - - 17 comments @ Early Concept Scribbles

Awesome, now we all you need is a clocktower and a lightning strike and we can get Back to the Future.

Good karma+1 vote
keko201
keko201 - - 17 comments @ Half-Life: Redux

Same here, crashes after the first scene of inbound.

Good karma0 votes
keko201
keko201 - - 17 comments @ Half-Life: Redux

Im starting to get the feeling I'm the only one having this problem :(

Good karma+1 vote
keko201
keko201 - - 17 comments @ Half-Life: Redux

I seem to be having an error with a lot of the sounds, keeps saying "is causing runtime sample conversion"

Good karma+1 vote