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Comment History
Kanzzer
Kanzzer - - 6 comments @ Space Marine Elite

Interesting mod!

I have a suggestion - if possible you should mod the sound fx of the Bolters and Heavy Bolters as well. The bolters sound in DoW1 are probably more boring than lasgun's sounds.

Good karma+1 vote
Kanzzer
Kanzzer - - 6 comments @ Test of War Mod

Great lore-friendly approach, seeing as the Astartes should almost always be outnumbered but powerful; the Guards and the Orks have always been dominant in numbers.

However, I saw that the Eldar's pop cap is at 250; shouldn't the Eldar be treated in the same manner as the Marines? Because in the lore, they are a dying race and they usually don't go into battles in large numbers. Just my two cents.

That being said, great job making the game more lore accurate.

Good karma+3 votes
Kanzzer
Kanzzer - - 6 comments @ Test of War Mod

TO EVERYONE WHO PLAYS THROUGH STEAM, after extracting all the required files to the game directory, the best way to launch the mod would be to go to the Steam library, go to the game's Properties, hit the GENERAL tab, set launch option to "-modname test -dev" (without the "").

Good karma+3 votes
Kanzzer
Kanzzer - - 6 comments @ Thousand Sons mod: Knowledge Is Power!

Nevermind I just saw Vanders comment right below mine along with your replies.

I was combining the mod with the Codex mod and the Sorcerer mod's model became a pink cube labeling with "BAD MODEL CHECK THE LOG" text. I'm assuming the problem only arises because I combined it with the Codex mod without installing the Unification mod, which is the reason I'm looking for it now.

Great job with the mod by the way!

Good karma+1 vote
Kanzzer
Kanzzer - - 6 comments @ Thousand Sons mod: Knowledge Is Power!

Hi, can you upload the Unification mod? Relicnews have been down for a while and I'm unable to find the file anywhere else on the internet.

Good karma+1 vote
Kanzzer
Kanzzer - - 6 comments @ Codex 4.0 Released

Good jobs making the gameplay and factions lore accurate. I like how you guys adjusted the Dark Angels Deathwing Terminator with their own unique distinctive color.

If you guys ever return to update this mod, please apply the same thing for the Raven Guards; they are known to wear beakie helmets 100% of the time, so it kinda feels wrong to see them rocking in the default vanilla Mark VII helmets. If you can update their looks on that it'd be great!

Good karma+1 vote