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Comment History
judgement75
judgement75 - - 6 comments @ C&C: Shockwave Chaos

Great mod of a mod. But shockwave mod has many and countless errors that are introduced with that mod. Now this mod has even more errors. I should say that I use inichecker to locate specific errors and fix those if I can. Great mod and script as well, huge respect for that. I am very fund of this game and love it and all those cool modders. But in my mind if I a where a modder I would correct as many errors as possible to start modding on a almost clean platform. Campaign and challenge crash also. Game crash on occasion during skirmish. I should also say that I played other mods and those crashed due to apparently many units on the screen so the game crashed, it means that all units cannot move to their location and when that happens I know its going to crash within 2 minutes. But this mod I played a good skirmish with many many units on screen, no crash due to so called max unit limit or whatever they call it. I really enjoyed both shockwave and this mod, but with all those errors, I dont know? Again I only write this to help out not to insult anyone's work, again huge respect for that, keep it up, guys!

Good karma+1 vote
judgement75
judgement75 - - 6 comments @ NProject Mod 2.9

Sorry for double posting...

Great mod. The thing I could want the most is the skirmishscript error fixing. By using inichecker3, it states that many errors are represented?

Please fix those errors.

Good karma+1 vote
judgement75
judgement75 - - 6 comments @ Advanced AI mod for Zero Hour improved by AEI

In wb i only add skirmishplayers including my own general. I dont import scripts in maps causes the crashes ingame. I can see all teams. I then save map. No crashes at all but toxin general dont build marauder and toxin truck and combatbike and radarvan? But the ai now should be really great but is building less number of units vs normal zh 1.04 or 1.06 in a given period of 1 hr. But this ai is now buildong secondary bases at other suplly docks vs the normal zh ai dont build secondary bases only mainbase but that is on a closer look a bit larger in size with more base defenses? All on hard difficulty Again I would say that this mod is much better than standard ai. I think this work you have done is almost perfect. Lastly I just want to know if you are planning a final release with all fixed.

Thx in advance

Good karma+1 vote
judgement75
judgement75 - - 6 comments @ Advanced AI mod for Zero Hour improved by AEI

AEI: Dont get me wrong I have the greatest respect for your work but the script is imported properly into WB with added skirmishplayers but crashes 10-20 mins ingame. With inichecker there are some errors in script with china big base builders. WB also shows a lot og questionmark folders in scripts after importing?

Thx.

Good karma0 votes
judgement75
judgement75 - - 6 comments @ Advanced AI mod for Zero Hour improved by AEI

Hi, I loved this mod, but it is not working properly and makes the game crash again and again, but with original 1.04 skirmishscript no problem, this script is not good enough................Units not moving and game crash, I thought this script was fixed, but maybe not.

Good karma+1 vote
judgement75
judgement75 - - 6 comments @ Generals 2: Revolution Project

I have 2 questions:

1. The legion aircraft when its being shot down its turrets rest on ground with full health and impossible to kill???? How to correct that????

2. Haarp Climate Station missing a lightningexplosion sound????

By the way this mod i uber work, keep it up. I am a fan of your work.....

Good karma+1 vote