Looks great! Does the 2020 version include the maps of WGRealms 2, or reworkings of them etc?
Looks great! Does the 2020 version include the maps of WGRealms 2, or reworkings of them etc?
I binded a key to "summon clip", so I can just drop pistols at will! Thanks for this, well done stuff
Hi there, cool stuff, been looking for a dual pistols add-on! But would you be cool with making an alternate version where you start with dual pistols? So I don't type "summon clip" in console at the start of every level.
(Anybody know a easy way I could make a cfg or something that would do that, have it summon clip at the beginning of every level?)
Really cool stuff though, cool to see somebody making an essential mod like this.
This installer is good and worked, and is about 4.5 gigs installed folks. Gonna rock this now!
There's another file out now called full installer, I think that's the one to get
MalwareBytes and Avast come up clean, could be a false flag. Though this file doesn't work for me, I'll try the full installer thats out now.
Yep, as mentioned on their faq it can't work on mac because it's developed on SDK 2007, where as mac only has newer source SDKs which are tough to port to or have incompatibilities with what they've coded etc
Looking forward to this! (when it's released at approx. 4pm today!)
Ah I found the list, it's just the Doom and Doom 2 tracks which makes sense considering the title. Nevermind, great collection by the way, my fav so far.
Hi, I'm digging this pack but would like more info? All that's included is a brief changelog txt.
Is there a list of exactly which songs this replaces? Also, what determines which songs it plays for custom .wads?
For example I played Suspended In Dusk with this, and it played the Entryway music. However, without this pack Suspended in Dusk plays a different more somber music. I'm guessing probably an original not from the games. But like many pWADs, the first level is listed as "Entryway" in console, even though it actually is not the Doom 2 level Entryway.
To sum it up, how is this coded to work with megawads that might not always use the stock music? Also, does this include songs from TNT? How does it handle No Rest For The Living, etc? Thanks.
Make a couple different GZdoom folders? I have so many copies. Plus the ZDL launcher is good.
For me with the oldschool HUD it shows shotgun ammo as 0. Not sure why that is.
Infinite ammo is kind of cool but it feels like cheating a bit.
Just Project Brutality, as described in the Project Brutality PDF. It even recommended using ZDL launcher.
However, I actually get a different shotgun bug if I just drag and drop Project_Brutality_Final.pk3 onto gzdoom.exe. It just doesn't show the shotgun ammo. Right when I pick it up it shows empty, and never changes. Here's a screencap. Latest GZDoom dev build. Playing Ultimate Doom.
Madness, AHL has some of the best maps ever.
Just tested it more, this bug also happens in GZDoom g2.1.pre-1196, and 2.0.05. And it happens in Ultimate Doom and Plutonia WADs as well, every WAD I've tried.
Having a bug where shotguns never run out of ammo. My shotgun ammo always says 12/24 with the pump action, and I can fire a hundred shots, reloading infinitely, and it never changes.
With the automatic shotgun the 12 part does go down until I reload, but the pool of 24 shells never goes down, so I can keep firing forever.
This was with Nerve.wad (No Rest For The Living), using this build of Project Brutality on the latest GZDoom dev build 1231, with the ZDL launcher.
Fun stuff otherwise though! Especially dig the pistols.
JudgeGroovy
joined
Groooovy!