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jp_tanasovici
jp_tanasovici - - 32 comments @ mshedit

I believe it can only be done with parts that are separated from the main mesh. I'm not sure though, so don't believe entirely what I'm saying. This happens in case of capes, some jetpacks, some backpacks, dooku's head and hands. Otherwise, most meshes are one whole piece, and can't be separated from each other without a modelling software.

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Gameplay Features - Local Teams and Reinforcements - Part 3 of 3

Oh I see. I was confused, as I’ve associated “Fire fight” to the rescue services firefighters 👨🏻‍🚒🚒😂

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Gameplay Features - Local Teams and Reinforcements - Part 3 of 3

Thanks again for your comment, BABIN! Yeah, I want this thing to feel like a war just broke out in the middle of a populated city, to kinda watch what would unfold.

What do you mean about Fire fight system?

Good karma+3 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock +

Thank you for your comment! Well, that's something I could consider for the future. I just haven't given it much thought yet.

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Gameplay Features - Local Teams and Reinforcements - Part 2 of 3

I really appreciate the high praise! I intend to make this mod as complete and acurate as I can!

I'm glad you're identifying so much with it! It's good to know my vision is similiar to someone else's!

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Gameplay Features - Local Teams and Reinforcements - Part 2 of 3

Oh, and another thing: I think there might be a Captain Rex Phase I armor picture around this page somewhere

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Gameplay Features - Local Teams and Reinforcements - Part 2 of 3

I'm really glad you like what you've seen so far. This really gives me a good incentive to keep up my work on this!

I'll just answer your question by saying that it takes quite some work to put these characters in the game in the way I intend them to behave, and it would be such a shame to waste this ammount of work, by not optimizing their usage. Do you agree with me? ;D

I'm very fond of my idea of respecting which characters appear on every part of the lore, so I think it's important that certain characters participate in the battles that they are supposed to appear, based on the canon material.

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock Plus Mod - #1 ModDB Article Post!

xD I'm glad you liked it, because it was the only model I could find for a good "Phase II" ARC Trooper. The one shipped in the game is Phase I, and I've spent quite some time looking for a good Phase II ARC Trooper model. Turns out this one was already inside my Downloaded assets folder

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Local Teams and Reinforcements - Part 1 of 3

I'm glad you're into it, dude! I appreciate your support!

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock Plus Mod - #1 ModDB Article Post!

Opa, aí sim!! Nós BRs nunca estamos sozinhos! É só procurar que a gente se encontra em qualquer lugar! xD

Me manda os seus mods também, poxa! Vou curtir dar uma olhada!

Outro abraço paulista pra você :D

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock Plus Mod - #1 ModDB Article Post!

Yes, I have some abilities planned. Nothing too different from what was already in the game. Just some adjustments that I considered were necessary.

I will be posting regularly, so I will address this kind of stuff in the future!

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock Plus Mod - #1 ModDB Article Post!

That’s pretty cool! I do intend on including Rebels content, as much as it is possible.

I appreciate the help tho!

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock Plus Mod - #1 ModDB Article Post!

Sure! Please, stick around! I would love to have you around :D

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock Plus Mod - #1 ModDB Article Post!

Thank you very much! I wish you everything in return!

And yes, the videos are actually showcasing my mod, and many of the things I consider unique and cool about it (I really like how the Kanan Jarrus unit is turning out).

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock Plus Mod - #1 ModDB Article Post!

Thank you very much for the comment!

I intend on trying to make it as canon-friendly as possible, but I don’t mind throwing in some legends stuff for game design purposes.

There are already some melee units I’m working on, and I intend to make all units be playable, while retaining uniqueness in each of them. Something resembling DICE’s Battlefront 2 and Battlefield classes.

I haven’t gotten into graphics stuff yet, and my focus is more focused on content. So, if I can implement characters with different appearances, it should be based on the period that battle is happening, só it makes with the source material.

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock +

I’m mainly focused on updating gameplay and game design aspects of the original game. I actually took the default pistol from the Clones and used it as a carbine, seeing that that’s what that model actually is on the source material. I added the dc17 Pistol as the actual Clones Pistol, as it should be.

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock Plus Mod - #1 ModDB Article Post!

Hey! Thank you very much for your comment. You have no idea how much it means to me :)

I actually never got to play BF1, and been playing BF2 for probably around 15 years, all the way back on the PS2 days. By the time I got to modifying it on the PC, I was already tired of how much lacked in this game, and having played many mods, I’ve been able to witness the great potential it has.

I always loved the idea of respecting the game’s original concept while enhancing it to maximize it’s possibilities, so, the maps will all be modified in their own ways, and released together with my enhanced sides and game modes. Stock Plus is simply my vision of what Battlefront II could be, combining the lore available at the time of it’s release and the more modern Star Wars stuff.

I love your advice, and it’s actually something I’ve thought about, hence why I’ve decided to release various articles from time to time, to keep the people posted about it, while sharing my experiences with modding this protagonist of my childhood.

I still haven’t decided on how to do some releases for the public, as this mod has such a “project car” vibe to it, you know? Hahahahaha

From the beginning, I’ve always wanted this to be entirely an addon, so players can simply remove the folder from their game if they want to play another mod. It even allows you to have it installed and still play vanilla without changing anything at all.

Again, thank you for your comment. I will definitely keep up my work, always making sure to have fun at the process!

Good karma+3 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ New Platforms

Thanks for the comment! I really feel like this game's maps are TOO unbalanced. That's why I aim to fix that

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Padme Amidala (for modders)

I can't stress enough how much I've been waiting for a Padmé model. You, my friend, are this close to making me fall in love with you.

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock +

Glad to know that you're excited! Thank you for the comment!

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ OOM Command Battle Droid

XD well, thanks for the encouragement hahahahaha

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ OOM Command Battle Droid

OMG YES!! XD the AI does play seem a little.... Odd. xD I do plan to fix anything that my (VERY) limited skills allow me to fix, as well as to improve many of the core gameplay aspects that the game already has or allows to enhance. Please be aware that I only work with information that is already out there somewhere, and that I have 0 modelling and programming skills xD and still I was able to create and modify everything you see in this page (I'm not including models and animations in this sentence for the reasons mentioned above).

And thanks for the comment :)

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock +

I'm glad you're excited about this! Thanks for the comment!

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ AI Republic Gunship Landing inside CIS Hangar

I don’t have a date defined yet, as that would require a lot of details to be very well thought and solved, so stay tuned!

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ I've fixed the Kamino minimap.

XD It's not a definitive thing though, no need to worry hahahaha

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock +

hahahaha hope you can get some patience, there's still a long journey to go until I release this XD Thank you for the interest, tho, I really appreciate it!

Good karma+2 votes
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock +

And explaining why it will be included in the full mod, it's this way because enabling AI to land inside hangars requires the modder to alter the maps themselves, and you can only do that when you provide a new file for that original map. By doing so, your game would then be broken in regards to multiplayer compatibility. My mod aims to be something that doesn't stop you from playing the vanilla game if you wish to do so.

Good karma+1 vote
jp_tanasovici
jp_tanasovici - - 32 comments @ Stock +

Well, it is supposed to be a full mod. I'm still to release an article here listing everything that I've done/changed/planned to do. So... But If you're looking for the information regarding AI Landing in Hangars to work your own mod, you can search and find it easily on the gametoast forums :D

Good karma+1 vote