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Comment History
joizdope
joizdope - - 7 comments @ STA3 A Call To Arms 1.2.2

Disregard our lord Dukat as others for a moment; Let us not 'PIMP' anything else. (Few minor errors which cannot be avoided... AHEM)

- From Someone who has spent too many hours playing this game, one whom has enjoyed it vastly... Please take a break! Exhaust whatever resources you need into CTA. Do what you wish but give us your dusted off version. [[kneels]]

I know you are all a driven group, but you make my tongue burn with ANX'R! Currently, you have a complete game that stands the sands of time. Complete, far from glitchy. There are a few things that should be implemented but as a group you have all done wonders from changing it from it's original program! (IMO.)

Time to focus on something bolder, a 'Pheonix' of "CTA;" a rebirth to the Federation you just re-vamped! Give us what so many miss in TOS.


P.S.
You know you like to make us squirm!
>=]

Good karma+1 vote
joizdope
joizdope - - 7 comments @ Federation Supply Station WIP

I think four would be more appropriate for the time period. As well as a delay to the benefits to having the station in orbit. Every station and ship should have an impact, which is the goal of this game; correct? We are warned of Titans in CTA, why can it not be modified for the ships which will cause us the most focus?

Costs to put a station like this in orbit should be substantial, and said benefits should be within scale. It should take time to make a trade port known. Perhaps have a delay to the income ratio would be realistic?

I realize the the pros V Cons for having things on this scale; is the hardest part of this game. Choosing where and when you spend your money is a pivotal part. I would love to see a 4x game that scrutinized every click that you make. I assume this game being mah new bae :)

Good karma+1 vote
joizdope
joizdope - - 7 comments @ Dev Profile: SFC3 & OrionSlaver

"Stay Classy Trek Heads!"

Nuuu, "We want it; and we want it NOW" *stomps foot like a pre-teen*

Give us teasers, give us a nibblet! The Borg demand such. :)

Good karma+1 vote
joizdope
joizdope - - 7 comments @ Star Trek Armada 3: A Call To Arms V1.21 [Full]

I tinkered with it and I fixed it myself. Thanks though bub.

Good karma+1 vote
joizdope
joizdope - - 7 comments @ Star Trek Armada 3: A Call To Arms V1.21 [Full]

Does your enabledmods look like this:
TXT
Version 0
enabledModNameCount 1
enabledModName "star-trek-armada-3-1.2.1"

Good karma+1 vote
joizdope
joizdope - - 7 comments @ Star Trek Armada 3: A Call To Arms V1.21 [Full]

Disregard, I have fixed the problem and the game is running great.

Good karma+1 vote
joizdope
joizdope - - 7 comments @ Star Trek Armada 3: A Call To Arms V1.21 [Full]

You can get LAA from: "http://www.techpowerup.com/forums/threads/large-address-aware.112556/"

Also My issue is I keep getting a mini dump when loading the mod, I am going to re-download 1.2 (I deleted it thinking it might cause an issue.)

The enabledmod.txt doc is what is confusing me, I tried setting it up but does the new update have to be the only folder or is it a sub folder for CTA?

Thanks in advance.

Good karma+2 votes