Why you don't ask in the official forum?
Why you don't ask in the official forum?
Which ability on what ship?
Some more info would be helpful.
Atm it is like you say "there is a bug" and nothing more, not helpful.
So weekend is over...
Any new eta for the minimods?
I would like to play the new faction, but i don't play without minimods.
I bet you play with minimods...
The are not working atm, they must be fixed for the new version so you have to wait until.
Cool that the new version is out now!
Now i have to wait for the minimods being updated to play it. :-)
So i must wait a bit longer as i don't play without the minimods anymore.
Will the minimods work with the released new republic version in may?
I hope i will have a chance to play it before corona kills me.....
Then i would suggest you make it as a minimod.... ;-)
The problem will be the ai. The ai always hide its flagship at the planet most far from enemy and don't use it offensive.
So even if you can make the flagship an additional capital you can only use it in multiplayer as it can't be balanced in ai fights.
Now it's nearly a 3/4 year since last update.
Can we have a little hint how long we must wait until next?
What was updated 12 hrs ago?
Couldn't find it.
When it is a border planet to the enemy but i am attacking on the other front i use the as often i can to secure the planet.
When i then later make an offensive move to capture the enemy planet next to it the defensive ships stay at the gravity well and will become useless when i further advance.
I think a change of the abilitys to maybe a buff of defence structures would be a better solution instead of adding more ships to the game.
Would all be no problen when the engine would be 64 bit and could use more memory.... ( still dreaming)
Btw. hope you are on a good way to release of new republic faction, i am exited like a little kid to play the new faction. ( maybe christmas :-) )
I will make a minimod with the timed death for the minor raid ships for myself and test it.
Maybe i can upload it in future as a optional minimod addon?
When they are at border worlds they are very useful, but when the front moves they get useless as they are some planets away and stay there forever.
Then new ships will be sent to the new border that will also get useless when the front moves again.
And so on and on.
I had at some hundreds minor ships sitting at "now" useless planets in the end before the game get a minidump because of memory problems.
My idea is to give these minor attack/defense ships a timer after which they self destruct. Maybe a the timer should be long enough to let them life a long time so the are still be useful, 1 hour or even 2 hours should be long enough.
So they stay long enough to take part in action and when the front moves on they self destruct after the timer ends and free the memory for new ships.
In the end this is a problem of the 32 bit engine, we all had no problems when it would be a 64 bit engine with unlimited memory usage, that would be a dream....
I know they don't count for fleet supply.
But as they get more and more because they can't be self destructed or self destruct after a given time they increase the total ship count more and more what slows down the game at a given point because the memory the game ca use is getting full.
A minidumps will occour when there are too many ships in a game and the memory can't handle it anymore.
Or maybe the can get a timer until they self destruct ( like the empire ships summoned at their starbase )?
The timer could be long enough to make the ships useful, maybe 1 hour or even more.
This will let them still be useful but after a long time they self destruct and free some memory.
Hello,
i made the experience that the minor ability to summon defensive fleets make the minidump problem because of to many ships even worse.
As you can't sent them anywhere or selfdestruct them they will stay forever in their gravity well unused when the front moves forward.
The ai also summons these ships and often to gravity wells which are not in danger so even more ships on the map......
Maybe you can remove these ability and give them something other.
Never had such issues in all the years i play this mod.
Maybe the problem is at your pc, maybe other software which is running?
If you find Katana Dreadnaughts in your space and its save from capturing of an enemy then let some uncaptured as replacements for losses.
As i mostly play Empire its easy to simply have a scout in system to capture a dreadnought when you need it.
Dolynick wrote: "will be coming as part of the New Republic update", not fleet.
So i think you can get it from a minor race or somewhere else.
I think i have found a little bug.
The fear ability of the normal executor SSD ( the one i had from kuat ) will not be auto used.
I have never seen the ability used automatic.
Edit: Found that the SSD must have been damaged to autocast the ability.
He edited his post after my reply.....
Before he edited that post in the time he could, he asked for a minimod for the interregnum mod, not for a new one.
Did you read what GoaFan77 wrote?
"No. We wont be using anything from the sequel trilogy."
This mod don't use anything of this Disney crap.
You can simpy upload it to the addons of interregnum.
The minimods are alredy released at May 21:
You can still use the latest galaxy forge for interregnum.
jk_bonn
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