To be honest, you could say that work began on Misery Stone around Halloween of 2007. My original intention was to make something very small for Halloween. So I created a small village set in Barovia, but due to a lot of real-life "static", I was unable to finish the module in time for the holiday :(
But that turned out to be a good thing:
I picked the project back up in Decemember of 2007. A new vision became clear. What would happen if the pure insanity of Alice In Wonderland were involved in one of those horrible head-on collisions with the Ravenloft setting? I had to find out.
Not too long after the preliminary work began, another milestone occurred - Enter Bouncy Rock Entertainment; A small fellowship of gamers-turned-developers with a shared vision of creating kick-ass modules for Neverwinter Nights 2.
The future of Misery Stone looks bright!
We are a small group of three members focusing on mod'ing for Neverwinter Nights 2.