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javelinejenna
javelinejenna - - 1 comments @ The Sin War

Hell borg_w, thank you for your effort, I can see that you put a lot of time, thought, and energy into it.
Which features of PlugY are implemented in TSW? I don't like the big stash but other changes of PlugY. Do I loose all of them if I deactiavte PlugY by updating to 1.14?
Also, do world event and uber Diablo occur in TSW?

And a few suggestons:
1. When playing in higher resolution, the gray area around the stash pane is rather ugly, especially since you still have to browse by clicking on the stash page arrows. Why not just expand the stash pane to fit the screen resolution? That would actually be nice so one doesn't have to browse through the stash which I find very annoying.
2. An even better solution in my humble opinion would be to deactivate the huge stash. Instead, in each town have a merchant offer storage for a fee. Especially since you want to make the game more balanced and difficult, that would actually be another motivation to keep collecting gold. The fee would rise with the amount of storage - and merchants being merchants - by quite a lot. Since D2 has days and nights, just have the merchant request a fee every 60 days or so. If the fee isn't paid within 3 days after request the merchant will confiscate your stuff for another 30 days and release them only for a very huge amount of gold. So much that it will actually be a challenge to get it. If you can't pay the penalty fee in time you will loose it all find your stuff for sale piece by piece at all merchants randomly throughout the game.
3. Since in higher res we have so much space, why not open character inventory screen AND hireling inventory screen at the same time within the same window area? It would make it much easier to compare items and make the most of the ugly gray area.
4. Personally I find it rather demotivating to have selling values so heavily decreased. This renders everything completely worthless where you used to pick up trash only for its selling value. I don't find this balanced enough and would suggest a reexamination.
5. In the comment section you wrote that fast levelling is intended to get ready for nightmare/hell and that one shouldn't be surprised to find themselve to have reached level 90 by the end of normal. I don't get the idea behind it. Why do you render normal difficulty to be meaningless, instead of making it more challenging? Normal should be a complete and satisfiying game in itself. Somebody who wants to play the game only once should have plenty of fun in normal. Nightmare and hell are only thought to be a rise in challenge for those want to replay. How is it satisfying to reach level 90 in normal and then have 10 more levels to go for the rest of the game? I would heavily reconsider that. Make every difficulty level a consistent and satisfying challenge and instead just add two more difficutly levels and spread out the game evenly: Normal > Ominous > Nightmare > Extinction > Hell
6. I would very much appreciate a 6. act. The story ended just fine with act 5, so I don't mean to come up with some pseudo inventive story to expand lore. But since the story of "your" hero end with act 5, the 6. act could be called "Madness" and pretty much pic up the idea of D1 where the hero is possessed at the end. Likewise, in act 6 the hero (you) would turn mad, reliving the hell you have been through. That would include an epic boss battle against all 3 prime evils at the same time. After beating them you would find yourself in town as a naked character with all skills/stats reset. The twist: The final boss is yourself with all the gear and skills/stats from the time you beat the three minutes ago. Since you lost your primary gear - and even worse, have to fight it - you must look for alternative gear you have collected througout the game and reassign skill and char points to get as strong as possible to beat your old you. In a multiplayer game the same would happend to all, so you and your team have to beat - well - you and your team.
I have some story ideas that are not too crazy or FANtastic. Just plain and simple. If you like to explore them together, I'd be happy to share.

Anyway, you have done a great job. Thank you for that.

Good karma+1 vote