This mod is just awesome, the lack of superweapons makes it so much more playable and a real sense of achievement ! Just wish I could last more that 5 minutes against General Alexander !!!!!
This mod is just awesome, the lack of superweapons makes it so much more playable and a real sense of achievement ! Just wish I could last more that 5 minutes against General Alexander !!!!!
I had this with another general, I figured it was because I'd got too many troops / vehicles and it just gave up. Not sure if this is true but when I thinned it out a bit it worked fine ?
Hi there, its best to unzip over a fresh install, are you using the origin version ?
thanks for the feedback Radu273 the AI logic is well above my knowledge SJ did all the hard work I just learned how to fix some bugs :-)
Hi,
I checked and can play GLA fine, I didn't make any changes to those missions, it looks like a common error, this page may help you troubleshoot mate. Answers.ea.com
Gogle tanslate as I don't speak russian ....
the links are in the files section, put the files into the zero hour directory
ssylki nakhodyatsya v razdele faylov, pomestite fayly v katalog nulevogo chasa
Hi, The patch was to fix the logic so the missions could be completed as some the scripting was incorrect. I didn't make any changes to the AI strategy as I don;t know how to yet !
Please download patch in the files section, all missions now work, have fun everyone and please vote for this mod, its taken a lot of work to produce it !
Thanks for spotting this, I've fixed the script (updated file above) so it now moves to mission 5, I've not played them yet.
Thanks for the comment, I'm working through China missions now as some don't work, I'll publish the patch once I've gone through them all, it maybe a few days as they are really hard !!!!
see above post mate with link to file, I'm slowly going through the missions to check and bug fix. I'm not sure people apprecaite how much effort these guys have put into this, its massive !
Hi, I've checked through China2 and tweaked the script so you can capture (and garrison the radio station), it then completes. The one thing I can't seem to sort is the reinforcements, I'm still learning scripts on this, still the mission can be completed without. Just FYI Mission 3 plays OK but mission 4 crashes, I'll get some time tomorrow to see if I can fix.
S000.tinyupload.com
Hi, I'm on with checking the China missions now and will confirm as soon as I can, this mission is really difficult !
this is the china map2 with the radio station ?
S000.tinyupload.com
I'm sorry aobut this but I've just checked and the capture ability works, it says 'upgrade compelte' about 10 seconds after starting the mission ?
Just a thought but if you are playing from a savegame you will need to bring up the menu and click on restart mission ?
sorry mate, i didn't know it did that, apprently it deletes the file as soon as someone downloads it !!
try this S000.tinyupload.com
sorry mate, i didn't know it did that, apprently it deletes the file as soon as someone downloads it !!
try this S000.tinyupload.com
Hi, I've looked at the map and the radio station is on the map in the bottom right see File.io
Hi, I've spent the day reading the modding guides on cnclabs and figured out how to make this work. I've updated the file SJ posted File.io
Hi, I've spent the day reading the modding guides on cnclabs and figured out how to make this work. I've updated the file SJ posted File.io
use the big gun to kill the GLA near the supply stash then you can land
I have the same problem, I'm sure we are missing something
Great mod, thanks for all your hard work, a suggestion for the missions would be to increase the promotion rate on the early missions, especially the USA as otherwise you need to wait 1:30 all the time to identify GLA stealth and its gets frustrating. Also mission 2 for USA doesn't really make sense, it says capture but you have nothing to capture with, and when you destroy everything it just continues so you can't advance. Keep up the great work mate, apprecaite all your efforts.
jahindle
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