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Comment History
jackelzxa
jackelzxa - - 3 comments @ Usable Gluon Annabelle Alyxgun in MMod

I wonder if the reason alyxgun doesn't call a reload animation when you empty the clip has something to do with alyx herself? (Or if it's JUST an mmod quirk with reload code that would need some extra work to get working?)

Good karma+1 vote
jackelzxa
jackelzxa - - 3 comments @ Usable Gluon Annabelle Alyxgun in MMod

Thanks, that AR2 animation works. One bug I found with the Alyxgun is that if you fire the gun until the clip empties, you don't get a reload animation, the ammo just autofills. (Annabelle never has a reload, clips just auto fill) The AR2 mod you recommended does fix this for the AR2, as it was something that I kept running into if I tried to swap in vanilla AR2 animations before using the MMOD Classic version of it (which did work). I don't know if it's a coding thing or if there's just another named animation copy that is called when you empty the clip vs manually reloading that's causing guns to not call the normal reload when they're empty. I don't know if this is something that's easy to fix, but thought I'd point it out.

Oh and I actually did spend the time to figure out good places to stick the weapons that suited the environment and gameplay balance. (Dunno if it's something that'd be worth putting out there myself, but it is basically mapadd txt files that contain new entity listings for them, it was fun to throw them around and balance it)

Good karma+1 vote
jackelzxa
jackelzxa - - 3 comments @ Usable Gluon Annabelle Alyxgun in MMod

I got a version of the gluon gun working. If you use the mapadd files you can mod in locations for the weapons to be picked up.

Really cool mod though, I'm gonna be adding it to my set for sure. (I can't find anything that gives the AR2 the vanilla reload animations. I'd like to have that as an option since I run different gun mods between episodes, and I'd love if someone made a mod that ports the old animations over to MMOD)

Good karma+2 votes