Are you sure that version is 4.7????
:-D
Are you sure that version is 4.7????
:-D
And the main question is whether the death of the main character is present in the new version???
Will it be possible to join the army as a commoner (freelancer)?
Thanks a lot! Everything works. Haven't seen any errors yet.
P.S. Please tell me, did you compare the performance characteristics of firearms in the literature, or in your game opinion?
Thanks for the update!
Is it possible to change the animation of hits (strikes), since they are very, very bad? Worse than Crusade Against Jihad and 1460 mods...
And how are things in the field of gameplay?
As practice shows, the main thing is not only scenes or items, but also the characteristics of all this...
Dear SayatAlbay!
Your mod is very colorful!!!
But, sorry, in the mod you have the characteristics of weapons and armor... it's just sheer horror... Already, the heart bleeds...
A big request to you to fetch these characteristics of weapons and armor to reality, since the mod is very enticing!!!
All the same, he should have left the opportunity to hide behind a shield, as in the bannerlord ... where this protection can be broken through.
AsherNitin, thanks for the clarification... In principle, the idea is clear, but... I am very confused and worried about 2 points: "armor stats should drop to 20% of the original stats" and "two blows from a pollhammer should drive a knight to his knees."
Personally, I am of the opinion that the person depends on the armor, not the armor depends on the person, and the properties of the armor should not correlate with the physical condition of the warrior. And one more thing... 2 pollhammer hits are too few to open a "tin can" since we will move away from the reality of hand-to-hand combat in this variation... you look at the buhurts of modern knights, right?
Thanks for the answer. That was what worried me, since a couple of dozen heavily armed warriors could easily put a hundred light infantry to flight. For the same reason, the accuracy of the bows has always bothered me ...
I wonder how, in your opinion, a tired warrior should behave? Just like in VC?
The weapon and armor models are simply amazing. But the question is - will the mod turn into a purely visual one? How is the gameplay going? Is it possible to kill a heavily armed knight with a first blow with a wood hatchet?
'-)
Godrosia or Goodrosia... That would be more correct!
;-)
I completely agree with you. But if suddenly the developers may have some problems with these branches, then at least this would be good ...
Wow!!!
Is it possible to add a "fork" to crossbowmen and archers for ranged fighters at the final stage of the development branch?
Dear, Seek.n.Destroy!
What about the economy in mod?
Did you change something?
Shapapa, about your comment in theme Renaissance...
Are you still surprised by the creativity of zedpaolo ???
All his mods are like that ... And he never listens to any criticism - only to his fantasies ...
You can you somehow improve this mod?
The main thing is that by the time the update with the freelancer will be remembered about Warband ... Bannerlord is already around !!!
Dear developers!
How are you with the new weapons and armor?
I ask you to treat their characteristics with great care, because updating your mod will be like a supernova explosion in the Warband sky !!!
I wish you all good luck !!!
:-)
Good day!
Can you please tell me if you will add new weapons to the mod? It seems to me that the variety of weapons in mod is not enough, in comparison with this historical era ...
I wish you good luck!
Very, very great !!! I hope that in the next version you will be sure to thoughtfully rework the characteristics of weapons and armor, so that it is closer to reality. Thank you for your work! We are looking forward to the release of the new version!
itruvor
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