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The August 2018 release of Daggerfall Unity adds several new features and bug fixes.
daggerfall unity august 2018
Daggerfall Unity is approaching feature parity with classic Daggerfall. In this first post to ModDB in some time, we take a look at the disease system...
get ready for diseases
Please welcome Nystul, LypyL, and InconsolableCellist to Daggerfall Workshop!
new workshop members
Streaming world now uses Unity's own terrain system for maximum features.
terrain overhaul
Implements a fragment shader for tiling from atlas, with corrections for texture bleeding and mipmap sample errors.
improved terrain tiling
Looks at marching squares to handle tile transitions and inserting nature billboards.
streaming world - part 3
A quick look back at the last 4 months of development and forwards to 2015.
progress recap and future direction
Switched height sampling to large height map and implemented bicubic interpolation.
streaming world - improving terrain noise
Looks at mesh chunks, tiling textures, and smoothly flattening random terrain for locations.
streaming world - part 2
A fully streaming overworld is under development. This first article of a series takes a look at adding more fine detail to Daggerfall's basic elevation...
streaming world - part 1
Community member successfully created a standalone build on Android.
first android build
Daggerfall Tools for Unity 1.1 and City Basics Part Two tutorial are now available. New tutorial shows how to setup automated day/night/season cycles.
daggerfall tools for unity 1.1 released
Information about the world time and streaming features coming in versions 1.1 and 1.2.
daggerfall tools for unity - time & space and more
A gallery of features currently available in Daggerfall Tools for Unity.
daggerfall tools for unity - feature gallery
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