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Wow, take everything CoD 2's design did well, and just remove it, replace the gunplay with something that desperately wants to be Red Orchestra 2, and put it in flat levels where the AI aimbots you from the draw distance fog. Truly remarkable lack of understanding of how to make good levels in even the basest form. I didn't hate the gunplay, but if you wanted a gunplay overhaul, then it should've been just that, and not this clumsy mess.