How do I get this working with the EGS version? V2 uses an .exe replacement.
How do I get this working with the EGS version? V2 uses an .exe replacement.
Great mod! Though I can't fire tank guns in the base missions after the first time somehow.
I also appear to be unable to finish mission 3 of the campaign. I will try to upload the save files somewhere.
I have to agree with GrimReaper. Railgun shells, while not as fast as lasers, travel significantly faster than regular chemically propelled ammunition. Last time I heard, the US Navy railgun prototype had a muzzle velocity of around Mach 7. It should justify the 'laser' appearance of the railgun in CnC, as Tiberium and technological advancement would have increased the muzzle velocity even more.
Damn. I'm drooling over the possibilities. Will special hullpaints also be implemented for the Hiigs?
Well, I'd just attribute it to the MBC/BC's crew being better experienced than the regular crews. Are we going to get something like this for the Hiigarans? I'd kill for a modular BC. Anyway, awesome work Pouk! This made me get into 3d modeling again!
I know I'm asking too much for explosion effects. They're great as they are now, but they could also be better.
I suggest that the pieces should be larger and break off more gradually, and also move slower. Perhaps parts could fly off the ship even as the secondary explosions play. There could also be more death animations and some staying debris (ala Homeworld 2) to add some more variety to battles.
InfinitySquared
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