Greetings from an old friend :)!
I guess I did a good job, as that was the look I was going for. I didn't want a skinny Titan, those in the cutscenes seemed almost like it. I wanted a big, powerful piece of machinery that requires tons of power to move, but can also deliver it. It's kind of compact as well...
I'm no longer into modeling or gaming even, but it would be cool to finish this one up. Thanks for the comment/support mate ;)! You're the best!
Talk about trolls :)
Very nice! Make an animated .gif out of this, would be awesome.
I completely agree. I personally never saw much of a usage for walkers, when tanks were specifically made to be all-terrain vehicles. A heavy walker would hardly be able to match a tanks mobility and speed, especially when we look at the Titan.
The question is, what makes walkers special? What are the advantages compared to tanks? The LS3 mule is a robotic "mule" which helps infantry get their stuff across all sorts of terrain, even steeper ones. A walker which supports infantry in urban and closed areas would make sense, since you can't exactly drive a tank through the alley-ways. But a bigger one, I really have a hard time seeing why that would work.
The Titan's advantage might be its height, allowing him to shoot at enemies from a greater distance while only offering them the heavily armored turret. When the walkers get refined, who knows, maybe they will be able to climb steep terrains. I could imagine walkers being used in forests and jungles, cities. Because they can more easily avoid obstacles there (trees, cars, blockades). The Wolverine is a great example of a successful walker - fast, good armor and great firepower.
Good question man, what's your take on it?
You'll need to invest alot of lead, depleted uranium and explosives to bring this bad boy down!
Not anymore... I guess I'm just a fan like all of you guys now hehehe
Some shadows would've been nice, sorry.
Well, most of modern battle tanks - M1A1, Merkava, Leopard, then took some modular references from each one (periscope, smoke launchers, etc) - I eventually add my own spin though, like the hatch I changed, as well as the smoke launchers, took a reference from some non-descript vehicle.
Then also some inspiration from old IS (Soviet tank) which I hope to use for the turret, as the metal there looks really thick and "rough". Tried to make the Titan a "walking tank" so I increased the size of the turret by a significant amount, to give it that beastly look. It should be a heavy walker that demands respect on the battlefield. It goes slightly against the original reference (which is almost round in shape compared to this one, where I prolongued the upper part), but we'll see.
PS: as it's a heavy tank with a heavily armored turret, I wonder if that automatically makes the legs its biggest weak-spot. I intended to add all the baggage carrying holsters there so the soldiers can easily put it on (compared to climbing with the 40kgs to the top) and as a sort of "cheap" protection against... will need help on figuring that one out :P
I think the HMLRS could be slightly bigger. Judging by the cockpit and rocket launcher's size.
Hello :)! Come on, bring out some news!
Damn, MSN messenger still exists x)? Used it last time probably 10 years ago.
Damn, that's pretty good!
Hey there... long time no see :)! Not much really, but I'm no longer a member of TG. The game is still alive though, some news should come out soon. How's everything on your side?
You should make Episode 3, if it ever comes out. I hope it doesn't, it should end with Black Mesa :)
Origin as sponsor... a parasite among the healthy?
Too dark I find. Nod stole the Orca maybe and ****** up colors hehe
Be sure to check out our Facebook page for some mini-updates! We have an open position for an organic modeler, so be sure to check that out!
It already is!
All props for this amazing image go to Patrick (Frozen)!
We will be making our official web-page ASAP, right now we can only offer you the forums. I doubt we will use that domain name since we're not a mod anymore but an indie project.
Good eyes, talk to you soon C.!
It is pretty tough to estimate because alot of our members are busy with work/life/studies. We do however hope to bring you a playable version before 2014!!
He is watching patiently.....
Feel free to track, for it is stand-alone :)
Oh man, sorry to hear that! So how do you live now :s, I don't know how good the social system is over there :P!
I know what you mean with dealing with the whole governments. If you remember the Dead Six, I always thought a similar initiative, dealing with corrupt mofos would be a great idea!
I'm great actually, life's doing good, project as well, we got some new members but could use a few modelers (hint hint).
forums open man, go an enjoy ;) hehehehe
We are working in CE3 SDK so it's going to be free-to-play, without the requirement of any additional games.
Nod isn't conventional :)
I'm alive man, so is the team! We started to recruit new modelers, so if you know some let me know so we can add them to the mix :)! Other than that, project is coming along slowly, after we get the guys we'll hopefully get a playable version soon!
You doing fine? Any news from your country, prices still high?