Hi there! I'm Agustín. I like to play old and good videogames; just like Half-Life, Quake, Carnivores and Unreal. Edited 13/03/2018: I'm currently making maps for Counter-Strike 1.6 / Condition Zero. My rules are simple, no new textures, no models, 32 spawns for cs_ and de_, 24 spawns for smaller maps. My maps are: -aim_powerup -cs_auspices -cs_crates -cs_brutal -cs_dagger -de_fanatic U can contact me sending a message to this g-mail address: iamagustinariel@gmail

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Description

Remake of CryptR's cs_assault. This version has some differences regarding balance and navigation:
-Overall size has been reduced, now shotguns and smg users are more effective.
-Added more cover in the outside, now it is harder to find a good sniping spot.
-Office was removed, it was the main reason of imbalance in cs_assault, hostages are now distributed in different spots inside the warehouse.
-Added another entrance to the warehouse (similar to css version of the map)
-Fixed most bot navigation problems, they don't get stuck inside the duct. They are less likely to suicide, it is rare to see a bot dying because of fall damage.
-cs_bdog.wad and cs_assaut.wad were not used!

I like cs_assault but it has issues that make offline playing very frustrating, that is why I made this version. You will be able to download it soon.