Is anybody else getting a crash with the curiosity cores voice lines? I'm wondering if anyone could patch that or if its an issue on my end.
Is anybody else getting a crash with the curiosity cores voice lines? I'm wondering if anyone could patch that or if its an issue on my end.
I may have forgotten to mention, but I do not plan on having up to 100 players per round. I don't even think the GoldSrc engine could handle that many clients at a time.
We're using a trick similar to what the CS:GO battle royale fan map used. It split the map into 4 sections that were stored vertically. Then the player would walk between these dust clouds that would seamlessly transport the player between these vertical slices. The transition on ours isn't perfect, but it's the best we got with the Gold Source engine.
If you're asking about bot support, unfortunately not. I don't think it's possible to add bot support to gold source games without intense modding. And even then, I don't really specialize in AI design.
Where is this screenshot from? It looks very interesting!
No idea. Programming and mapping takes a while, especially when it's only 2 people working on it.
No, just needed a little break because we've been working none stop on mapping and programming.
This is ripped straight from Portal Unity but without the custom textures.
I plan on adding unique mechanics to it, so it isn't just a port of Fortnite or PUBG in a dated engine.
Please leave any criticism or thoughts on the map!
Please share this with everyone else that has this problem.
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