This member has provided no bio about themself...

Comment History
HostelEffect
HostelEffect - - 7 comments @ FAQ: common concerns

This is no longer a mod. On to of that, it isn't released and won't be for a long time. Do you read or are you five years old?

Good karma0 votes
HostelEffect
HostelEffect - - 7 comments @ City 17: Episode One - Part 1 | A New Media

So when is part 2 of this media update coming out? I'm checking the page twice a day for it!

Good karma+2 votes
HostelEffect
HostelEffect - - 7 comments @ City 17: Episode One - Part 1 | A New Media

Despite Source SDK providing shader authoring, effects such as SSAO or crepuscular rays can be expensive to render unless they are directly in the pipeline.

Good karma+2 votes
HostelEffect
HostelEffect - - 7 comments @ City 17: Episode One - Part 1 | A New Media

Amazing work guys, I also like how character model lighting is more harmonious with the environment. Are you guys going to be using cascaded shadows maps for sunlight in the future?

Good karma+2 votes
HostelEffect
HostelEffect - - 7 comments @ City 17: Episode One - New Years Update | Part 1

Nice job on getting phong on lightmapped surfaces. Hopefully you guys will share how you did this stuff in the future.

Good karma+1 vote
HostelEffect
HostelEffect - - 7 comments @ L.U.R.K. 1.1 Update Follow Up

I don't think there is a need to worry. Other people will eventually edit LURK and add other odds and ends.

Good karma+1 vote
HostelEffect
HostelEffect - - 7 comments @ L.U.R.K. 1.1 Update Follow Up

I can live without a blowout feature, I didn't make the mod and it's free anyways, why should I complain?

@Holden - But can't you just be honest? I get the impression that you're hoping people will ride on with this explanation, where as you honestly just don't like blowouts no matter how they were implemented. I think I'd rather just hear you say the latter "I don't like blowouts, this is my mod. If you don't like it, get out. If not, deal with it."

Good karma0 votes