This is no longer a mod. On to of that, it isn't released and won't be for a long time. Do you read or are you five years old?
This is no longer a mod. On to of that, it isn't released and won't be for a long time. Do you read or are you five years old?
So when is part 2 of this media update coming out? I'm checking the page twice a day for it!
Despite Source SDK providing shader authoring, effects such as SSAO or crepuscular rays can be expensive to render unless they are directly in the pipeline.
Amazing work guys, I also like how character model lighting is more harmonious with the environment. Are you guys going to be using cascaded shadows maps for sunlight in the future?
Nice job on getting phong on lightmapped surfaces. Hopefully you guys will share how you did this stuff in the future.
I don't think there is a need to worry. Other people will eventually edit LURK and add other odds and ends.
I can live without a blowout feature, I didn't make the mod and it's free anyways, why should I complain?
@Holden - But can't you just be honest? I get the impression that you're hoping people will ride on with this explanation, where as you honestly just don't like blowouts no matter how they were implemented. I think I'd rather just hear you say the latter "I don't like blowouts, this is my mod. If you don't like it, get out. If not, deal with it."
HostelEffect
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