Nice virus. Virustotal.com
Hard pass.
Nice virus. Virustotal.com
Hard pass.
I fixed it by simply not running the compatibility patch.
I installed correctly, used the compatibility patch and also renamed the files to have "zzzz" before them. Crashing with this message:
WARNING: underground_cin_player_1 has no AAS file
...2532 entities spawned, 18 inhibited
==== Processing events ====
WARNING: idChoiceWindow::InitVars: gui 'guis/mpmain.gui' window 'SNDBPrimary' references undefined cvar 's_driver'
--------------------------------------
SpawnPlayer: 0
loaded collision model models/weapons/shell1/mshell_lo.lwo
loaded collision model models/weapons/shell1/sshell_bigger.lwo
----- idRenderModelManagerLocal::EndLevelLoad -----
1 models purged from previous level, 1286 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: _emptyname
0 0 1920 1080
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
Requested feature was omitted at compile time
Had to downgrade to the older version in the mean time.
Any known mod conflict? I'm playing with the latest MCM, MO2 doesn't show any file conflicts and yet the ToggleScope section of MCM is completely blank and doesn't let me bind a key.
Dude YES! It works! This is really great... Love the item descriptions btw
"Don't forget to quench your thirst!" it's like bruh stfu. Thanks for posting this.
You know what would be a clever way to get around the gross idea of heating a plastic bottle? Take the stainless steel canteen which are already common.
-Patch for for the canteen icon to use the existing "Metal Bottle" item's icon.
-Patch for FDAA that makes the canteen use "Metal Bottle" animation.
-Patch for item name description that makes the canteen read as "Stainless steel canteen" with description "A single-walled stainless steel canteen for drinking or boiling water."
All of these should be relatively simple copy-paste-edit patches.
Bruh, what are you doing, don't do this haha. Get a stainless steel boiling canteen!
Dude...addon is a complete mess. You should really make it compatible with MO2 installer/wizard otherwise this **** is a pain the butt to install. I just gave up on it.
Just crashed.
LUA error: ...ly/s.t.a.l.k.e.r anomaly\gamedata\scripts\ui_item.script:542: attempt to call field 'convert_to_ml_eq' (a nil value)
Yeah man that's kind of what I was doing. In order to not have a significant disadvantage one would still need to keep the alpha *barely* visible in order to ID enemies since enemies can instantly ID and engage you.. But even if you only did what you suggested and tried to wait for the large colored name&faction; to show you'd still be at a disadvantage since you'd still need to be close enough for that even.
Bravo man! Now the dot can finally be disabled without needing to rely on taking contact first to ID enemies :)
Interesting. I will try this. Thanks.
Hate how this messes up 1-shot headshot kills so I had to disable.
Bruh, what are you doing with JGSME lol.
Oh, maybe a misunderstanding there. I meant "accurate" as in, noticably increased than vanilla but was believable in his own experience.
The one guy deleted his comment :( I wanted to ask if recoil felt accurate now.
I wish there was a version without HD models :( you know, for us toaster PC players.
hideous destructor with a realistic sound pack loaded + live reverb + creepy ambient industrial pack + this mod = chefs kiss
But no chefs kiss :(
I'm not even sure how it was somehow slightly working before, but it definitely doesn't now - but this mod isn't compatible with hideous destructor, no matter which order the mods are loaded in. It's a real shame since it's also a realism mod which this mod would go great with. Is there any way you could make it compatible with it?
Really cool concept but the issue is it seems like you've added in additional monsters. This isn't good for some mods like any TCs or hideous destructor for example - where all regular monsters have been reworked.
This still doesn't work and crashes after I try starting a new game. For people with potato PCs - can you make a separate version exclusively without the extra stuff?
Bruh, more power to you if you can still manage to play DX8 and deal with the constant crashing.
Hey dude nice animations but the entire thing is like 200+ mb for a single gun haha. Is there any way to have just the animations without new models and textures too?
Thank you so much! I always have my companions in ignore combat mode because they always end up running off and getting themselves killed. Now they can still defend themselves but not commit suicide lol
I was using the previous one, I just saw you put out an update today haha. For some reason getting crashes now on the newest update when ADSing, both with BHS version + BHS and regular version + no BHS.
Super nice job on the mod though, the breath-holding mechanic is really nice! If you want any examples on how the scaling was done this mod does a pretty decent job at it. Moddb.com
In order for this to be of any type of competition to something like ZDL it would be good to have the ability to check/uncheck your PWADS as well as have up/down arrow buttons beside the +/- buttons so as to facilitate a proper load order. In addition, the ability for you to decide whether you want a stable or dev build, and which architecture, would make this much more practical. The profile saving/loading is a great start and the doom-style exit messages are a great touch though haha
Hoodlook
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