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RSS Reviews
3

Warcraft: Total War

Mod review

Official PUBLIC BETA 1.6
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Honestly one of (but not THE) poorly balanced mods i have had the experience of playing.

So whats wrong with it?

Many things. First: Magic units. Who could of thought after testing these human-sized WMD's in combat think it was anywhere near acceptable to include them at their current state?
I played as Stromgarde and conquered 30+ settelments while wiping out 4-5 factions only using 8 magic units through most of it. The Ladies who throw black balls of condensed nucelar warheads (forgot their name) can essily kill whole armies of ELITE units by simply standing still and not moving with a minor anti-cav force in under a minute. Oh, and theres factions with units just like this too but even with longer range, GG.
This can be funny at first, but quickly degrades into a horribly balanced game with 0 thought required (or given) in it.
Next, the strat map. What is there to say about it that other reviews havent? Poorly made, a economy that is not thought out (recent update somewhat improved this.) Most factions starting off with near full stacks of elite units, etc. Once again, messy balance and thought.

Now that is not to say that it is all bad, the models and units are all very well made despite balance issues, the artwork is good, custom settelments are a nice addition but buggy with often poor defenses. There alot of variety in terms of factions to pick some and none really feeling completely obsolete compared to each other (because most have OP magic units.)

tl;dr, MASSIVE balance issues, poorly thought out campaign map, really good unit models and lots of untapped potential. Good to mess around a bit.

(this was constructive criticism and i hope the mod team the best of luck in the future despite all of the negative.)