Depends on the weather, time of day, and your weapon models. But it also looks like you're not using the improved gloss from SSS. Also there is an issue with some models not looking as good with that module. Ascii is looking into that issue.
Depends on the weather, time of day, and your weapon models. But it also looks like you're not using the improved gloss from SSS. Also there is an issue with some models not looking as good with that module. Ascii is looking into that issue.
8 pm is when the sun fully sets and there are only 3 weather cycles where it gets fully dark at around 8pm. The rest get dark at around 9pm.
Edit: After thinking on it, I've decided to make the last 3 weather cycles similar to the other ones so now they get fully dark at around 9pm. I guess for gameplay reasons it makes sense.
You don't need skies redux.
Its because you're messing with the weather editor while looking at stormy weather. This is an anomaly bug. Just press play in the weather editor to get rid of it.
Correctly install? First, multiple users have installed atmospherics for vanilla anomaly correctly and are not having install issues. The EFP & Vanilla Anomaly install video goes over the mods and patches that you'll need. I cannot help you more than that. You also do not need to comment twice about this, thanks.
Atmospherics does not really change any rain related settings, you can change that yourself in the SSS mcm through experimentation.
Reinstall SSS without ICE.
Fixed as of the latest release. Storm1/2 now have way less shadows and the shadows are not nearly as dark as the other weather types. I guess my reasoning before is that I always thought storm1 and storm2 in vanilla anomaly were ugly because of the lack of definition due to a lack of shadows. But since we now have puddles that come with the rain, we don't really need deep shadows anymore. Thanks for pointing this out to me.
Depends on the re shade preset that you choose to run and your monitors screen calibration. There are 10+ reshade presets for it and I'm sure there's atleast one that probably wouldn't look orange on your monitor for clear weather.
Just fixed it, Its supposed to be 1.82.5. Thanks for pointing this out to me.
Slightly bright nights is what I use.
Nope you are free to use it. Compatible with SSS 15.3
Use the EFP version as it's compatible with both from the start. You can even use the efp version for anomaly
This is honestly a game changer. Well done!
No reason 15.1 shouldn't work.
No it's not I don't plan on releasing a modpack as that is not my intention with this mod and that seems like a nightmare to support.
Install issue which could be related to the load order.
Will still crash as the crash is not related to exes.
Known issue, he's working on it.
You're missing something as it's all installed through mo2 which means that you won't see the files in your anomaly appdata folder.
Hmm I'll have to check it out.
What do you mean moved on?
Check the new version I just put up for anomaly and you'll need to install "Cinematic VFX" Particle Effects Addon (3.7). The link is in the anomaly atmospherics install guide.
I dont use dldsr I just use TFAA.
Im currently experimenting with this for atmospherics instead of DTM. When you say indoors you dont mean inside of lets say the houses in rookie village of Cordon. But you mean like the the underground labs and such?
Edit: Just read through the script and its the underground levels for indoors. Was hoping it would be for actual houses and such.
How does this interact with dynamic tonemapper? How does this mod work?
Doesn't have it at the moment but if there is enough interest I can add it.
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