Its probably because something is on a different drive than what mmod is on. Redownloading all my half life games onto my C: drive fixed it for me
Its probably because something is on a different drive than what mmod is on. Redownloading all my half life games onto my C: drive fixed it for me
Not sure if someone has mentioned this or not but the turrets at Nova Prospekt that are supposed to be friendly are actually still enemies, they wont shoot combine but will shoot you.
Another thing I've noticed is how much more fast paced the movement feels. Almost feels more like Doom or Quake than Half Life when sprinting, which I personally think is a great thing. An enemy wave based bonus map would feel right at home in this mod tbh.
Oh one more bug. In the chapter water hazard, trying to pick up one of the mounted guns where you first fight the helecopter will crash the game. Not that big of a deal but just thought you should know.
Congrats on the release, loving it so far. The weapons are really satisfying to use, the new effects are pretty and the HEV voice lines are a nice addition. Having lots of fun with it so far, can't wait to see what the new updates bring. The only issue I've had is the "Node graph out of date" message at the beginning of each new map.
Just found out about this mod, can't wait to give it a shot when it releases. Seems like it's been around a good long time now, can't believe I never saw anything on it till now.
Hey do you think you could upload that beta portal gun viewmodel as a separate mod? All the ones available right now dont have bump mapping and use the wrong grabbing animation
>Beta Portalgun
>Uses portal 1 sounds
gg :/
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