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hidir82
hidir82 - - 1 comments @ MISERY

Good day, I wonder if someone could convey these 2 ideas I had to the developers of MISERY to be included in MISERY 2.2 as I'm not quite sure how to reach them. I believe these will make the game more interesting:

A. The option to remove bullet counts display on the HUD
B. The option to disable weapon auto reload when empty. You need to press a button each time you want to reload

You see, I played this unique FPS game called 'Call of Cthulhu: Dark Corners of the Earth', and it has a totally zero HUD display icons, as well as weapons that don't auto-reload.

More often, when engaged in a firefight (usually not very intense, unlike in MISERY :) ), I lost count of the bullets I had left in my handgun. I remember aiming my gun, my heart beating like crazy, waiting for the enemy to appear around the corner, thinking:

-Oh ****, how many shot do I still have? 1? 3?
-Dare I risk a few precious seconds to reload? The enemy could appear at that very moment!
-Better don't reload, keep aiming! Be ready to shoot the guy as soon as he appears!

When he finally came into my gun's ironsights, I pull the trigger and the gun clicks empty. I was like ****!****!****!

It was an unforgettable moment :)

MISERY 2.2 should include this simple but great feature! That way it will make MISERY more involving, that we will act like a true soldier, keeping mental notes of every shot fired

Currently, via the gameplay options menu, we can switch off HUD but it will also make the health bar disappear, which I'm not fond of.

So should i send this suggestion to this email: contact@miserymod.com ? Could someone please guide me.

Thanks in advance! Tell me what do you guys think about this idea? Do tell :)

As a sidenote:
The Call of Chtulhu game also has this shaking/swaying effect when aiming too long, which i think is great feature as it simulate aiming tiredness. However, the protagonist is not a soldier so i reckon this will not happen to highly trained USS Operative like Degtyarev

It also has a quite cool animation sequence when applying a medkit, where the player character kneels down, ACTUALLY opens a medikit, applying bandage. The whole process takes a lot of seconds, depending on the severity of your injury. I do wish MISERY had this kind of animation instead of just a black-out sequence.

Good karma+8 votes