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Comment History  (0 - 30 of 121)
Hetman64
Hetman64 - - 121 comments @ Bullet Shell Sounds (Update 3.1)

Yooo, this addon is sick! I wanted to make something like this, but I am not that good with scripts, thank you! Only glitch I have seen or rather heard with this is when you are using a barrel loaded shotgun and press the reload button, but have no ammo in the inventory, it will play the sound of the casings hitting the ground regardless. Not that big of a deal tho since it is a pretty specific scenario.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Food, drug and drinks animations v0.9 [1.5.2]

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: stack overflow

stack trace:

I am randomly getting this error when trying to use an item that has animations. Sometimes I can play and use items for 1 hour and other times it crashes the first time I use an item after loading the game. Any ideas on what could be causing this?

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Retrogue Desolation Attachment Plus

The Benelli is not pitch black for me anymore, the top part of the stock still has that weird texture, but it's not noticeable unless I freelook to the right.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ [1.5.1/1.5.2] FireModeCheck

There is this little stutter when switching the firemode when walking, is it something fixable?

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ [1.7.1] Ballistics Overhaul

The fov effect when shooting is now great!

Good karma+2 votes
Hetman64
Hetman64 - - 121 comments @ [1.7.1] Ballistics Overhaul

The new fov effect when shootng is interesting, but I'd make it half as strong tbh.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Lcara Lunas Master Disassembly List Parts Fix 1.1

If you read carefully, the description says "...include the B&S weapons parts missing with the current version, literally it". All the weapons in the pic are from B&S.

Good karma+2 votes
Hetman64
Hetman64 - - 121 comments @ Extra Level Transitions (UPDATE 4)

But there kinda is already such a shortcut that bypasses the entire Wild Territiory by going there from Garbage, just need to walk those 150m along the road in the south of WT and you're in Yantar.

Good karma+2 votes
Hetman64
Hetman64 - - 121 comments @ Footsteps Hardsole

I really like the sounds, the heavy footstep sound fits the game better than anything else. Only thing I could point out is the asphalt sounds, they are too "mushy" to be asphalt, sounds more like wet soil or mud imo.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Boomsticks and Sharpsticks

I am using the Enhanced Shader addon, but it seems pretty strange that this addon would conflict with weapon animations.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Boomsticks and Sharpsticks

I have installed the latest patch (7th december), but the MP-133 is still missing the idle animation, the sound is playing, but no animation.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ zombied models

меня получилось исправить ошибку, в названии файла который отмечен в логе была буква "я" вместе #. Кажется работает но не все zомби имеют маски или шлемы, на самом деле только некоторые имеют балаклавы, вообще не заметил шлемов или противогазов.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ zombied models

Вылет при запуске игры, нет конфликтов с другими модами.

FATAL ERROR

[error]Expression : file_handle_internal(file_name, *buffer_size, file_handle)
[error]Function : FileDownload
[error]File : FS.cpp
[error]Line : 172
[error]Description : can't open file :
[error]Arguments : f:/stalker anomaly 1.5.1\gamedata\textures\act_stalker_nebo_az_bump?.thm

stack trace:

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ zombied models

Zombies normally don't have any mask or helmets, this mod adds that.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Enhanced Shaders and Color Grading for 1.5.1

What happens when you use the PBR version?

Good karma+2 votes
Hetman64
Hetman64 - - 121 comments @ Enhanced Shaders and Color Grading for 1.5.1

Have you installed it like this:
01 Enhanced Shaders (PBR or nonPBR)
02 Enhanced color grading
And then the Optional files after?

In the game console type in "cfg_load grading_default" and hit enter

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Enhanced Shaders and Color Grading for 1.5.1

I have tried getting it to work before, but failed, Now I spent some more time and I have to say it looks really good, worth the time spent to fine tune it and make the game look more modern than ever. Thank you!

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Guide Task fix

Thank you! This is one of my favorite tasks.

Good karma+2 votes
Hetman64
Hetman64 - - 121 comments @ Guide Task fix

Same, I thought this was supposed to happen and brushed it off.

Good karma+2 votes
Hetman64
Hetman64 - - 121 comments @ Boomsticks and Sharpsticks

So it's hard coded into the model of the weapon? I thought maybe there was a texture of the laser dot that could be replaced with a blank one. I hope there will be a toggle option in the future ;D

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Boomsticks and Sharpsticks

What would I have to do to disable the laser sights?

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ No more fetch upgrades/weapons tasks

Honestly it should have been rank dependant from the start so that as you progress you get less of these simple fetch tasks and get more dufficult ones.

Good karma+6 votes
Hetman64
Hetman64 - - 121 comments @ Ukrainian guitars tracks

Серьезно, флаг УПА?

Good karma+8 votes
Hetman64
Hetman64 - - 121 comments @ PiP Scope Mod for PSO1 Scopes

Great idea for the mod, always wanted this in Anomaly, but it seems to be working only with hud fov around 0.55-0.6. Above that the reticle becomes just a tiny peephole when I move the aim position closer to the face.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Anomaly Magazines 0.4.0.4 + SOFT blindsides patch

Thank you very much!

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Anomaly Magazines 0.4.0.4 + SOFT blindsides patch

What line of code needs to be removed in order to makes blindside's unjam animations to work? I am asking since I have many mods installeed and it would be easier for me to change it manually.

Good karma+2 votes
Hetman64
Hetman64 - - 121 comments @ [1.7.1] Ballistics Overhaul

So it would be best to leave it at 1, I assume?

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ [1.7.1] Ballistics Overhaul

What damage multiplier (slider in settings) is this intended to work with?

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Anomaly 1.6, which I assume is the next update, will get it's own weapon pack that will be impelmented in vanilla.

Good karma+1 vote
Hetman64
Hetman64 - - 121 comments @ Sorting Plus (Anomaly 1.5.1/1.5.2)

I +1 this question because I have been trying to disable autosorting completely, but could never find any way to do this.

Good karma0 votes