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Comment History
Hell-met
Hell-met - - 5 comments @ Dark Interval 1.2 (Standalone)

I suppose the game somehow fails to recognize my card or something? Never had this trouble with other source games. I run them at DX9 just fine. My PC is trash but not *that* trash. Sourceop.com

Good karma+1 vote
Hell-met
Hell-met - - 5 comments @ Dark Interval 1.2 (Standalone)

Geforce GTX 750 Ti
I'm more than capable of running DX9 valve games.

Good karma+1 vote
Hell-met
Hell-met - - 5 comments @ Dark Interval 1.2 (Standalone)

Doesn't work. Oddly enough, the drop down list next to HDR in Graphic Settings is blank.

Good karma+1 vote
Hell-met
Hell-met - - 5 comments @ Dark Interval 1.2 (Standalone)

1.2 is all in fullbright to me. Fresh install and config. Source SDK SP 2013 is set to -upcoming. manually typing mat_fullbright 0 doesn't fix it.

Good karma+1 vote
Hell-met
Hell-met - - 5 comments @ Provenance

Excellent work, I really like how you put nostalgic emphasis on the atmosphere. I played tons of HL1 SP mods, from Azure Sheep to Poke646 and I was amazed how there was the same ... HL "feeling" in this sourcemod if you know what I mean.

The silenced usp is a nice touch, it felt strong and solid. The custom smg anims were briliant aswell. I smiled at the ichthyosaur underwater. "Citizen" grunts were amazing. The Combine sections were a briliant concept, especially with the neat mask overlay. I really hope you put more grunts versus combine fights in the next parts.

I've found out a few problems however, incase you intend on making a patch.

- The field of view value is incredibly high. It's definitely zoomed in. I don't know if it has something to do with a high screen resolution or widescreen, but something just doesn't feel right.

Sourceop.com

- Some areas are total frame-rate killers. The test chamber and the strider section especially

- There's low-gravity in the test chamber. Intended?

- The silo during the first combine assault can be walked over even after it has been opened

- The new ar2 particles stick on the other weapons if you quickswitch fast enough

- The cloud and dust effects were sort of overkill when the strider blows up the first wagon, it was a bit frustrating not being able to see what was going on

- The grunts die within a single shot from the m249

- There's no hint at being able to hurt the strider with bullets, it was sort of difficult to figure it out since half-life 2 has taught the player bullets were uneffective against them

- The strider shooting his heavy cannon at the wagon is another strange and frustrating moment, and usually leads to instant death without being able to do anything.

Thumbs up, and thanks for making it truly half-lifesque, especially with the nuclear jam song.

P.S : svencoop4 makes me cry

Good karma+3 votes