Yeah... What Admirdee said. :D This will most probably be the last version of the M4A1/M203 combo.
No shield because I don't really know how to code it. :(
Yeah... What Admirdee said. :D This will most probably be the last version of the M4A1/M203 combo.
No shield because I don't really know how to code it. :(
It's already in Version 1. No need to G-flip them anymore. The mod is still waiting for authorization from the admins.
Before I forget, Merry Christmas people!
This is what I'm currently doing: working on the rifles' spread. When I handled CL years back, I didn't really go into deep detail. Fast forward to present, I have a better understand with how the spread works now.
Do note that I didn't create the spread from scratch. Atomized has the honor. So with a more *ahem* mature mindset, I set of the correct what I've done wrong a few years back. And yeah, it was very wrong.
That's probably why I have more problems killing in CS but not in CL. Both are the same guns but they run on different codes. So I took numerous screenshots while spraying in 'crossfire' (a HL DM map for those who didn't bought the original HL) and compared.
It helps because instead of targets, I used the brick textures to determine how high and how wide the spread goes. It also lets me know how bastardized the FAMAS is. I didn't fire one before but I really have to wonder why the heck is the spread so... wide when I go full auto? It doesn't take much shots for the bullets to start spreading.
Then I took a much closer observation for the mp5. My goodness... What on earth happened to the once reliable SMG? The bullet spread is as though is loaded with higher caliber. But I can't say much because I haven't fired one also. I've only fired the Colt AR15, Sig Sauer P226, SAR21 and FN MAG GPMG. But I've held a Steyr SSG 69 before but without firing. The feeling I had when it was in my hands was good.
So, there are a few guns that I wouldn't want to touch even though they are made this way because of 'balance' in CS. Back to work...
CL Version 1 is a few hours away from getting done. But while coding, I suddenly had a rush of ideas came pouring in!
Sadly, not all of them will make it to version 1. One such idea is to create player mods such as increase of health or armor. Maybe I can make a backpack that will allow players to hold more ammo a la Doom 1 & 2. But that would require me to re-edit all the buying code which would take more time.
I have partially code one of my ideas into CL but it doesn't seem to work quite right. Yet.
Hopefully. I also hope not to rush things here and there. I have a to-do list to keep me on track. What I really want is to fix the handgun's recoil/bullet spread.
You can tell from the P228's shots that it REALLY needs to be fixed.
Thanks but I'm already using SureShot's model. Thanks for the offer anyway. It's just the decision to bring back the M4A1 w/ Silencer.
Forum please...
Delete the scientist.mdl. All of them.
Well, the guns are roughly the same as the readme stats. I used the default weapon sounds so feel free to download some custom sounds.
Let's keep it hush hush, my friend. And read the letter to Freeman.
It can be done but it will really disappoint some DoD fans. They will most likely to come in here and tell me to add this, add that.
Also, you don't buy weapons in DoD. In fact, you get them through classes.
Maybe someone could just hack the models? Or maybe when I have lots of free time with nothing in mind...
Not really. I don't really play DoD that much. I mean, it's a nice mod and all but there are things in there I can't even touch in programming wise.
Get the .wad from the cs .gcf file. Make sure it's in the Counter-Life folder.
Maybe not... Don't even bother with CL-Source... I'm not done with CL yet.
Which .wad you're looking for? And don't mind posting in the forums? Kind of hard to track your problem using the comment section. :)
I would very much like to add the M60 but the problem is that I can only use models by Valve. CZ deleted scenes are done by Ritual so that's a big no-no.
If Gearbox releases the OpForce SDK, I wouldn't mind. There's also this dude that's making a OpForce SDK from scratch. I went to his website and saw some of the source code but of course, they are just partials.
Besides, I'm not even sure how to solve the barnacle puzzles.
I'll keep that movie in mind. Also try 'Thank You for Smoking'. I kind of like movies which makes a bad thing looks good. I don't smoke of course because... never mind.
You all are trying to kill me, right? :(
Yep. Very rare breed. One of those who decided that games will be part of his working life. Still a long way to that though...
Hm... Another user also encountered this problem. Try deleting the scientists models.
scientist.mdl
scientist01.mdl
scientist02.mdl
scientist03.mdl
scientist04.mdl
scientist05.mdl
scientist06.mdl
scientist07.mdl
Next time, forum please. :)
The damage for the player's weapons cannot be edited. They will however go through heavy playtesting phase very soon. Some are too low while some are too high.
Weapons suck
- Yeah, CS weapons suck. We all know that.
Models are flipped
- Yeah, CS weapons are flipped. That's why I included the link to the G-Flip program.
Accuracy on all weapons blows completely towards their cs counter parts
and don't even make me get started on the damage
- Yeah, if only you were here the past few days maybe you'll understand why I can't work out everything. So... Hi there! I'm Haunter, you're...?
Deagle headshots on Human soldier target before death:
17 direct hits from 1 step away
Enemy hits before death:
3 shots with armor.
- Yep, I'll make them more weak. Use the skill.cfg for the time being. I'll edit them myself to spoonfeed you.
**** you man, just **** you for ruining your once great mod.
- Don't! I plan to do that to Terra first. HAHAHAHAHAHAHAHAHAHAHAHAHA!
stopped tracking, reverted vote to 0/10
- Go ahead. See. If. I. Care. And. Why. So. Angry?
It's just plain HL with CS weapons. I wanted to do a demo vid for this but I lacked the time. School's starting soon so there won't be any updates unless deemed necessary (good grief, I keep have problems spelling this word) or when the holidays are coming.
Guys, the forum is where you ask questions and most of the time get them answered so that other people can learn from yours/my/our mistakes.
Let the comment section be for something else. Besides, the forums need some post count. Feed it! :)
Yep. Beta 6.5 were right handed. You can use this program => Fpsbanana.com
G-Flip. It will help you to flip models from right to left or vice versa.
You can't. Unless you know how to 'hack' your models. I recall FPSBanana has a tutorial for flipping models from left to right and vice versa. Or some websites.
As of now, all models uses the left hand models. Only the Ultimate weapon is right handed. I don't know how to code ingame mirroring.
Haunter
Theodore joined
You like a sack of meat. I like a sack of meat. We like a sack of meat.