Am I invited?
Very nice! I have already voted for you, but my question is, Will there be any more game modes?
Glad to see this is still being updated! Keep up the good work!
So now that the game is in beta, will it be getting a Steam release soon?
That's like saying Spelunky is like Spelunker. It's true, but does anyone really care?
Can I actually do damage in this version? My Pikachu does nothing to Squirtle.
Wow, this got really full of boobs.
Cool customization though!
This looks wonderful. Will be tracking!
This is the best thing I've ever seen in any game ever, and I am so glad I bought this 11 months ago. I regret absolutely nothing.
Neato! I see some sweet potential! Definitely tracking.
Also, I absolutely love being able to pause and order survivors around. Very nice addition!
I played and enjoyed this game for about a half hour, until I decided to jump off a building to see what happened when you died. So, from what I've played, here are some suggestions: Make ammo, weapons, and survivors harder to find, make it so when you die you can become one of your survivors that are in your party(No survivors in party ends up in a total restart of the game, but in the same world), and add some form of multiplayer. I can see lots of potential in this game!
THIS IS ALL I'VE EVER WANTED.
I can't wait! I'm very excited for this game.
Is there any way to test the game at this stage?
I am really liking the game, but I've been having some performance issues. I don't know if it's my PC because I can run all current gen games, and I don't get any drops in frame rate unless I turn up the graphics to maximum. I have all the setting set down, but the game still loses frame rate. Is this something to be fixed in the future?
Wonderful! I am very excited to play!
What are the online functionalities of the game?
Looks very interesting. I will definitely be tracking.
Harikien
Jonah joined
I am a geeky nerd turd, that is stuck in the eighties. I play loads of NES, SNES and random PC games. I've always had dreams and ideas about making games, but I can never wrap my head around programming.