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Comment History
hahnter
hahnter - - 8 comments @ Xim's Star Wars Doom

Thanks! I just finished Academy yesterday, which concludes my playthrough of the whole series!

Good karma+3 votes
hahnter
hahnter - - 8 comments @ Xim's Star Wars Doom

Hello there!

I just wanted to say that your mods inspired me to actually play Dark Forces. As of yesterday, I've finally completed Dark Forces, Dark Forces II, and Mysteries of the Sith. Amazing games!!!

Good karma+4 votes
hahnter
hahnter - - 8 comments @ Xim's Star Wars Doom

Hello again! I wanted to let you know that I was playing Dawn: A Prelude with your mod and came across a possible glitch. On MAP12 (Imperial Star Cruiser Ironicus) the Phase II Dark Trooper near the end of the level doesn't drop the yellow keycard after you beat it, causing you to be stuck in that room.

My load order is:
Darkhour.wad
Darkpack.wad
Xim-StarWars-v2.9.pk3
Xim-StarWarsDarkHour.pk3

Good karma+2 votes
hahnter
hahnter - - 8 comments @ Oblivion

I tried to run this in Yamagi and I keep getting attacked at the beginning of the game by Strogg soldiers. They're supposed to be marine allies, right? I'm not sure how to fix this.

Good karma+1 vote
hahnter
hahnter - - 8 comments @ Xim's Star Wars Doom

Awesome! Thanks for the reply! Can't wait!

Good karma+2 votes
hahnter
hahnter - - 8 comments @ Xim's Star Wars Doom

Thank you so much! I don't know why it took me so long to get into Doom modding, but better late than never! It's so much fun and so many options!

Anyway, I'll just try it with the textures, but if I come across any issues, I'll revert back!

Also, I know you've released standalone version of the weapons and enemies. Would you ever consider releasing the standalone HUD, or is it only meant to be integrated with the weapons from your mod?

Good karma+2 votes
hahnter
hahnter - - 8 comments @ Xim's Star Wars Doom

Got it to work. Thank you! And thanks for the heads up. I'm fairly new to Doom mods. I'll remove the textures and props from SWDoom2b. I really do like the textures better than the white walls though... Feels more Star Wars.

Good karma+2 votes
hahnter
hahnter - - 8 comments @ Xim's Star Wars Doom

I'm getting an error with the Star Wars DOOM2 compatibility patch.

This is my load order:
DOOM1-2.WAD
ENEMY.WAD
STARLVLS.WAD
STARSNDS.WAD
DarkForcesMusicX.pk3
Xim-StarWarsProps.pk3
Xim-StarWarsTextures-v2.pk3
Xim-StarWars-v2.9.pk3
Xim-StarWars-swdoom2b.pk3

How important is the compatibility patch? The game loads fine if I don't include the patch. When it is included, this is the error:

Script error, "Xim-StarWars-swdoom2b.pk3:decorate/swspawners.txt" line 121:
Parent type 'Dianoga' not found in SWDDianoga
Script error, "Xim-StarWars-swdoom2b.pk3:decorate/snowtrooper2.txt" line 1:
Parent type 'Snowtrooper' not found in Snowtrooper2
Script error, "Xim-StarWars-swdoom2b.pk3:decorate/royalguard2.txt" line 1:
Parent type 'RoyalGuard' not found in RoyalGuard2
Attempt to get invalid state See from actor RoyalGuard2.
Script error, "Xim-StarWars-swdoom2b.pk3:decorate/vader2.txt" line 1:
Parent type 'Vader' not found in Vader2
Script error, "Xim-StarWars-swdoom2b.pk3:decorate/palpatine2.txt" line 1:
Parent type 'Palpatine' not found in Palpatine2
Attempt to get invalid state See from actor Palpatine2.
Attempt to get invalid state See from actor Palpatine2.
Attempt to get invalid state See from actor Palpatine2.
Attempt to get invalid state See from actor Palpatine2.
Script warning, "Xim-StarWars-v2.9.pk3:actors/enemies/snowtrooper.txt" line 130:
Tried to define class 'Snowtrooper2' more than once. Renaming class to 'Snowtrooper2@Xim-StarWars-v2.9.pk3@actors/enemies/snowtrooper.txt'

Execution could not continue.
5 errors while parsing DECORATE scripts

Good karma+2 votes