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Comment History
gto123753951
gto123753951 - - 3 comments @ Tiberium Essence

There is some specific detail that look like to be weird in the perfect mod like this which i think it should be improved or reconsider in order to make it to be more make sense and totally perfect.
- GDI Titan and Colossus unit scale is came out and high exceed through the Factory building after it was built and while walking out from the building which make it look weird not like the juggernaut or even nod avatar that both of them are crouching and then slide out slowly from the factory which seem to be smooth and more reality.
- The dropping of GDI Mammoth Mk. II looks weirdly not the same as other GDI vehicle drop from the aircraft that we can see the unit coming together with transport aircraft since from the sky until drop on the land.
- The picture of GDI rifleman looks exactly the same as the original commando which makes them look too good and special than just an ordinary gun man.
- The picture and physical appearance of NOD Tarantula Drone do not look the same which completely does not make sense.
- The height of the GDI warfactory is too high compared to the other buildings. (May be you intend to increase their size in order to apply or support the size of new coming up units)

You can apply some of this to the Cabal also especially the 1st and 2nd have mentiond which would be benefited to the incoming Cabal and all of the future units.

Good karma+1 vote
gto123753951
gto123753951 - - 3 comments @ Battle Realms HD models unlocker

yes, it's white because it uses the cutscene model, also some of wolf units like brawler,
beserker and packmaster dont have shale armor on their body after entering shalery.

Good karma+1 vote
gto123753951
gto123753951 - - 3 comments @ Battle Realms HD models unlocker

go to editor Data_GameLOD then look at Type(Integer) number4 and set in ModelLodlevel(Integer) = 0

Good karma+1 vote