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Comment History
grteyz
grteyz - - 8 comments @ Mental Omega

I got your point. Just worried about the visual clutter and players heavily relying on multiple powers too much. Nevertheless, I always look forward to new & interesting stuff your team comes up with.

Good karma+3 votes
grteyz
grteyz - - 8 comments @ Mental Omega

While new additions are always good, I'm starting to realize there is a huge clutter of support powers to use in the latest version. For example, US & RU players could potentially have up to 15 support powers to manage (PVP,PVE), and that is not even including campaign-exclusive powers!

Perhaps the MO team could consider redesigning or trimming down or abolishing some of the older/less significant ones?

Good karma+3 votes
grteyz
grteyz - - 8 comments @ Mental Omega

Firstly I wanna say the introduction of Golden Wind is a great support power addition to the Blast Furnace since 2 years ago. Even so with this addition, seems like the blast furnace is still never a priority for pvp and remains underused.

To make pvp players really appreciate the Blast Furnace, I think we just need to make Golden Wind absolutely worthwhile to use; as on par as Rage or Iron Curtain. One method could be making Golden Wind a global armor buff +~30% to own units for a short duration, providing a serious competitive edge over the opponents. Keep the non-target ability as it seems to fit the lore. Any thoughts are appreciated.

Good karma+3 votes
grteyz
grteyz - - 8 comments @ Mental Omega

In the past the wiki was indeed unreliable. I find the quality of its contents have improved over the years though.

Good karma+2 votes
grteyz
grteyz - - 8 comments @ Mental Omega

The unit voxels are amazing in this mod! But I honestly would appreciate if there is better unit readability and so we can assess the battlefield quicker. Like the minor color changes in Stormchild to distinguish it more. I'm not talking about voxel changes but improve the colors Allied & Soviet units, like Osprey, Scud launcher's missile, Kirov's body, etc. Epsilon and Foehn units are actually easier to read. Thanks for reading.

Good karma+1 vote
grteyz
grteyz - - 8 comments @ 536 Players on CnCNet!

I'm by no means a diagnosis expert, but I'll make a guess and suggest you to alter resolution and Windowed mode on/off. It might be a cause of your error.

Good karma+1 vote
grteyz
grteyz - - 8 comments @ Mental Omega

Try disabling your anti-virus or windows defender. Maybe they're blocking it from running.

Good karma+1 vote
grteyz
grteyz - - 8 comments @ Mental Omega

2 & 6. Fair points because it is true that the game slows down when you have huge tons of units. I wouldn't enjoy it as well if the game slows down and lags. I recommend you to try other renderer options like DDrawcCompact to see if it helps. And maybe play with less number of AIs.

4. Of course you can't feel the effects of faster unit production if you are playing the game at 5FPS. Build 10 War factories and 10 Barracks and maybe you can see that the training is sped up.

7. You mean unreachable oil derricks at the map edge? State the map names, so that someone can look into it. Otherwise the issue will be forgotten.

Good karma+3 votes