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RSS Reviews
10

Lionheart: Legacy of the Crusader

Game review
10

Homeworld 2 Complex

Mod review
10

E.Y.E: Divine Cybermancy

Game review
10

Twisted Insurrection

Mod review

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling.
A few times I thought the units needed more balancing, but overall, every unit feels like it has a place in the game and is sufficiently strong for their pricetag. There even is a new campaign for both sides plus a challenge mod and we're not even out of the public beta yet.
On top of all that, while their music isn't exactly Frank Klepacki and a little too far towards EBM and Aggrotech, it instantly feels like it could have a place in the Tiberian Universe.
I'd recommend this mod to anyone who likes Tiberian Sun or the CnC series in General. Even if you just like to play RTS games, this is going to be a fun experience.

10

Autumn Aurora 2

Mod review
4

Fort Zombie

Game review

An essentially fun and new concept, i.e. the survival of a group of individuals through scavenging resources from a zombie-infested city while building defenses for an always certain final confrontation falls flat because of the bad execution. Controls felt unresponsive and aiming was ridiculously hard as the third person camera and the mouse-controlled aiming circle never quite seemed to work together. Shots that were aimed perfectly at a Zombie either missed by about a screen worth of distance or just plain went through the target. Even given the circumstances of the player controlling a survivor and not an action hero, the controls are just broken. Guns become essentially useless except for shotguns and even they are not always a guaranteed hit at close distances, when the collision detection, camera angle and aimpoint fight for superiority. Melee weapons are plagued by the same problem and unless you find one of the hidden swords in special locations, you're not going to survive a lot of melee either.

Thus the player is almost incapable of actively defending himself from an enemy that barely deserves the words "artificial intelligence". While the Zombies manage to sometimes climb over obstacles, they're just as likely to get stuck on the sidewalk or in a door. Survivors are just as stupid and escorting them is more than just a chore as they have the survival instinct of lemmings. Don't count on them accomplishing anything in the final night either, just hole them up somewhere they cannot get eaten and get to work yourself. A shame because it seems the survivors received some attention. There's regular people, children, the gun-toting conspiracy nut and ex-Military to find, and the Zombies are just as varied.

While it is sad, especially as I am a Zombie games fan and this one had a lot of potential in the search and barricade mechanics, the lousy AI, broken shooting and annoying and repetetive sound design make this game just boring and painful to play.

10

Knights of Honor

Game review
10

Sword of the Stars II: Enhanced Edition

Game review
10

Company of Heroes: Eastern Front

Mod review
10

Sword of the Stars

Game review